Items tagged with ray tracing

Metro Exodus is due to arrive in just over three weeks from now, and like Battlefield 5, it supports real-time ray tracing if you have the appropriate hardware—you'll need a GeForce RTX series graphics card. In the lead up to the launch, develop 4A Games and publisher Deep Silver posted a trailer that showcases some of the game's weaponry. Just as with Metro 2033 and Metro: Last Light, the new Exodus chapter features customizable weapons. Through a "multiple of options available to suit your preferred style of play," Metro Exodus will allow gamers to add key upgrades to their weapons, like... Read more...
If you are the kind of gamer who is torn between needing a thin and light notebook on the go but still want cutting edge graphical performance, you have probably had your eye on an external graphics dock. Low-power internal graphics can get you through your classes or workday, then back at home a quick plug-in transforms your laptop into a AAA-gaming powerhouse. Gigabyte, like other manufacturers, has been keen to cover this market with Pascal-based GTX 1070 and 1080 and Radeon RX 580 Gaming Boxes. Now, we have caught a glimpse of Gigabyte's upcoming GeForce RTX 2070 Aorus Gaming Box with ray-tracing... Read more...
If you're of a certain age, then Quake 2 probably holds a special place in your heart. From its [at the time] state-of-the-art graphics, to its robust LAN multiplayer component, to its frequent use as a benchmark for graphics cards, Quake 2 built up quite the following. Quake 2 was released over two decades ago, but is now being given a modern makeover, courtesy of real-time ray tracing. A group of developers has released what they call QUAKE II PATHTRACED or Q2VKPT. It is being billed as a proof-of-concept exercise to show what can be accomplished in future games with fully-realized real-time... Read more...
This year's Consumer Electronics Show wrapped up just a few days ago, and while some years it is relatively tame in the tech space, the convention did not disappoint this time around. There were new product announcements, technology previews, and even a bit of back and forth between NVIDIA CEO Jensen Huang and AMD CEO Dr. Lisa Su, For her part, Dr. Su refrained from slinging mud at the competition, though she did address NVIDIA's decision to finally embrace adaptive sync. AMD's full implementation of adaptive sync is better known as FreeSync, which is essentially the company's marketing term for... Read more...
AMD this week launched the first consumer graphics card for gaming to feature a GPU built on a 7-nanometer manufacturing process, and in doing so it may have achieved performance parity with NVIDIA's GeForce RTX 2080. That parity will likely go out the window when enabling real-time ray tracing, a feature the Radeon VII is not equipped to handle. Be that as it may, AMD CEO Dr. Lisa Su says a card that supports ray tracing is "deep in development." Real-time ray tracing is the standout feature of NVIDIA's GeForce RTX series, which is enabled through the inclusion of dedicated RT cores. There's still... Read more...
Dating back to even before NVIDIA launched its GeForce RTX series, there were rumors that some of its next-generation cards (which are now current generation) would lack real-time ray tracing hardware, and carry the "GTX" moniker instead of RTX. We haven't seen that yet, though a fresh rumor suggests that more GTX cards are actually being developed. Early speculation suggested NVIDIA might release a GeForce GTX 2060 model with the RT cores disabled. The logic behind the idea was that the lower end GPU wouldn't be have enough muscle to process real-time ray tracing effects even with the RT cores... Read more...
Gamers and benchmarkers have been using 3DMark software to test out their video card prowess for many years. As GPU makers add new graphics card capabilities, the benchmarks have to change to keep up with the times. Not long ago we saw that the NVIDIA RTX 2080 was putting quite the beatdown on the Titan XP in the 3DMark Time Spy benchmark. Other than a raw performance increase in the RTX family, the other big deal that NVIDIA ushered in with the new graphics cards was real-time ray tracing. UL Benchmarks is rolling out a new 3DMark benchmark specifically to test out ray tracing capabilities. The... Read more...
Following a rash of strategic 'leaks' by social media influencers, NVIDIA on Monday formally introduced its Titan RTX graphics card, a heavy-hitting accelerator that the company is appropriately billing as "the world's most powerful desktop GPU." It's built to handle the data-crunching rigors of deep learning applications, and of course brings ray tracing performance to the fold. As with all RTX card, the Titan RTX—or T-Rex, as NVIDIA has nicknamed it—is built around the company's Turing GPU. NVIDIA claims its newest graphics card can pummel workloads with 130 teraflops of deep learning... Read more...
It seems NVIDIA is collaborating with several social media influencers to drum up excitement about an unreleased and unannounced product—the Titan RTX. This card is very real, and it's being teased on various spots on the web, albeit without any concrete details such as specs and pricing. A launch can't be far behind, though. Image Source: Twitter via Andrew Ng One thing we can say for certain about the upcoming Titan RTX is that it will feature dedicated hardware—RT cores—to handle real-time ray tracing.chores. This is the staple feature of Turing as already found in NVIDIA's... Read more...
NVIDIA is fleshing out its Quadro RTX series of professional graphics cards with the Quadro RTX 4000, now the least expensive option in the refreshed Quadro family with dedicated hardware to accelerate ray tracing workloads. As with the higher-end models, the new Quadro RTX 4000 is based on the company's latest generation Turing GPU architecture. The Quadro RTX 4000 release joins a growing product stack that already includes the Quadro RTX 8000, 6000, and 5000. Priced at $900 (estimated street price), it is the only one of the bunch to carry a sub-$1,000 price tag—the other three cards range... Read more...
NVIDIA and developer 4A Games have released a video showing over 6 minutes of gameplay footage from Metro Exodus, a story-driven first person shooter (FPS) that will be one of the first titles to support real-time ray tracing. The video is narrated by Benjamin Archard, a rendering programmer at 4A Games. In it, he explains some of the intricacies of real-time ray tracing, and specifically global illumination. As anyone who has been following the GeForce RTX launch already knows, NVIDIA's new generation of Turing cards are built to bring real-time ray tracing to consumers. The GeForce RTX 2080 Ti,... Read more...
A few weeks back, at an event just prior to the Gamescom kick-off in Cologne, Germany, NVIDIA CEO Jensen Huang officially unveiled the company’s initial GeForce RTX 2000 series graphics card line-up, based on its new Turing GPU microarchitecture. Jensen discussed a number of the cards’ new features and capabilities, including real-time hardware accelerated ray tracing, a new deep learning assisted anti-aliasing technology dubbed DLSS, and he covered some specific speeds and feeds regarding the upcoming GeForce RTX cards themselves. Many other deeper technical details regarding... Read more...
We are fast approaching the launch of Lara Croft's next big adventure, Shadow of the Tomb Raider, which is set to be one of the first games to support real-time ray tracing. It's also a reboot of the popular Tomb Raider franchise (new players can jump right in without feeling lost in the story line). As the launch date approaches, Square Enix has published minimum and recommended system requirements for the PC version. To get the game up and running on a PC, you will need an Intel Core i3-3320 or AMD equivalent processor, 8GB of RAM, a GeForce GTX 1050 (or GeForce GTX 660) or AMD Radeon HD 7770... Read more...
We are on the cusp of the era of real-time ray tracing in games. It effectively begins once NVIDIA starts shipping its GeForce RTX series cards based on the company's Turing GPU architecture, with dedicated Tensor and RT cores underneath the hood, but what kind of performance can we realistically expect? That depends on the situation. As you might already know, real-time ray tracing requires an enormous amount of horsepower. It deals with levels of detail that are beyond the scope of rasterization rendering, and can produce photorealistic visuals. To bring real-time ray tracing to games, companies... Read more...
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