Items tagged with ray tracing

A self-proclaimed "GPU veteran" and "hunter of fake leaks" who is relatively new to the scene has posted an eye-popping claim in regards to NVIDIA's next-gen Ada Lovelace architecture. According to the leaker, someone has benched a full-fat AD102 GPU hitting a 160-frames-per-second average in Control, running at a 4K... Read more...
Performance and fidelity are often two opposing sides of the same axis in computer graphics. You already know this; raise resolution, performance goes down. Rendering resolution is only one of the many sliders that game developers can tweak to optimize the performance-to-fidelity balance. Of course, what every... Read more...
Over the last few years, if you're a gamer or PC hardware enthusiast, you've probably heard the term "ray-tracing" bandied about quite a bit. Actually, you likely heard it before that, but with the advent of Microsoft's DirectX Ray-Tracing and NVIDIA's RTX branding, ray-tracing has hit the mainstream. The original... Read more...
The computing and gaming industries have had their fair share of tropes over the years. Such as in the late 2000's when "Will it run crysis?" was asked of any computing device put on the market upon the release of a hardware-punishing title. But few games tropes are as prolific as "Can you put Doom on it?" We've... Read more...
Back in 2011, a little Polish game company released a game called Dead Island. It was a bit buggy and lacking in polish (no pun intended), but it was remarkably ambitious, and succeeded more than it failed. Dead Island was a big hit for the developer, Techland S.A., and so it went that "zombie game" sort of became... Read more...
When NVIDIA first released its "RTX" real-time ray-tracing graphics cards onto the world, the general reaction to the "what's-old-is-new-again" hybrid rendering paradigm was mostly a resounding "meh" because of the hefty performance hit it incurred on the then-new Turing-based GeForce RTX 2000 series. Most players... Read more...
Do you have a GeForce graphics card from the 10-series or later, or alternatively an RDNA-based Radeon? If the answer is "yes," have you tried Quake II RTX? If not, why not? You don't have to own the game, nor do you need a GeForce RTX graphics card to play it, although both admittedly make the experience a lot nicer... Read more...
When Assassin's Creed: Origins was released, it changed the future of the franchise forever. It updated everything, from gameplay mechanics to graphics, andwas stunning—but time has marched on and next-gen graphical features are becoming the norm. What if you could put these features, namely ray tracing, into an... Read more...
One of the great advantages of video game emulators is that they allow us to shine up old titles that may suffer due to low resolutions or frame rate limits. The Legend of Zelda: Breath of the Wild has remained one of the most popular titles to emulate for exactly those reasons: in its original Wii U format, it labors... Read more...
The raid on this fort is reminiscent of infiltration missions in Assassin's Creed IV Black Flag A whole new crop of blockbuster games are lining up for a big holiday shopping season. Ubisoft didn't really intend for that to be the case for Far Cry 6, but early this year the COVID-19 pandemic had other plans. The game... Read more...
Many games have seen launch dates pushed back during the COVID-19 pandemic and Far Cry 6 was no different. After missing the initial release date of February 18th, Far Cry 6 is finally slated to release on October 7th. It will be made available on console for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series... Read more...
Final Fantasy X recently celebrated its 20th anniversary, and players spent some time reminiscing over the game that was first released in 2001. However, one player took this to the extreme by recreating the game in Unreal Engine in 4K with ray tracing, and it is quite awesome. Posted on YouTube by creator Toby... Read more...
In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found that it was already pretty stunning graphically while running really well on all kinds of different hardware. High performance and a bevy of... Read more...
When we reviewed Doom Eternal last year, we lauded its amazing graphics and thrilling gameplay, noting it is a graphical tour de force underpinned on the id Tech 7 engine. Our initial impression still stands up, and might even undersell the experience. How so? A new update adds NVIDIA's Deep Learning Super Sampling... Read more...
CD Projekt Red promised that the next major patch for its bug-filled Cyberpunk 2077 would arrive in late March. Although Patch 1.2 hasn't arrived yet, CD Projekt Red has provided the next best thing: a full rundown of the release notes. Patch 1.2 was initially set for release in February, but the ransomware attack... Read more...
When people think ray tracing, typically they think of some pie in the sky idea with an incredibly powerful GPU inside an incredibly powerful computer. That does not have to be the case, however. Ben Carter, a freelance game developer and software engineer from Japan, made a device for the Super Nintendo (Famicom in... Read more...
If you wanted to experience Spider-Man: Miles Morales in ray-traced glory on the PlayStation 5, you would have had to trade off performance and drop the game down to 30FPS in “Fidelity Mode.” Running at 60FPS, or “Performance Mode” netted decent frames but dropped the ray tracing. Now, there is a compromise between... Read more...
The somewhat fractured nature of the real time ray tracing on the PC is coming to a head with the upcoming release of Cyberpunk 2077. We've known for quite some time that CD Projekt Red would support ray tracing effects in Cyberpunk 2077, and the company has been working closely with NVIDIA to enable support on... Read more...
AMD is cooking up a fancy "Hangar 21" tech demonstration designed to show off the advanced graphics capabilities of its RDNA 2 architecture, and namely things like real-time ray tracing with realistic lighting, shadows, and reflections. The full demo, whatever it might entail, will drop in a couple of days. For now... Read more...
One of NVIDIA's major selling points when it introduced its GeForce RTX graphics cards based on Turing was the presence of dedicated RT cores to handle ray-traced visuals. It has been somewhat of a slow march to ray-traced territory by developers, though things have certainly improved. And looking ahead, Cyberpunk... Read more...
Who would have thought that Minecraft would be worth the effort to add ray-traced visuals to its blocky textures and comparatively simple graphics? But that's what happened, and the Minecraft with RTX beta turned out to be a wonderful example of how ray tracing can benefit a game, as we saw in our hands-on impression... Read more...
At this point, it seems one of two possibilities are most likely—either Crytek is getting ready to announce a remastered version of Crysis, complete with support for real-time ray tracing, or the developer is trolling us. The latter does not make much sense, so we are much more inclined to believe the former, based on... Read more...
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