Items tagged with ray tracing

NVIDIA and developer 4A Games have released a video showing over 6 minutes of gameplay footage from Metro Exodus, a story-driven first person shooter (FPS) that will be one of the first titles to support real-time ray tracing. The video is narrated by Benjamin Archard, a rendering programmer at 4A Games. In it, he explains some of the intricacies of real-time ray tracing, and specifically global illumination. As anyone who has been following the GeForce RTX launch already knows, NVIDIA's new generation of Turing cards are built to bring real-time ray tracing to consumers. The GeForce RTX 2080 Ti,... Read more...
A few weeks back, at an event just prior to the Gamescom kick-off in Cologne, Germany, NVIDIA CEO Jensen Huang officially unveiled the company’s initial GeForce RTX 2000 series graphics card line-up, based on its new Turing GPU microarchitecture. Jensen discussed a number of the cards’ new features and capabilities, including real-time hardware accelerated ray tracing, a new deep learning assisted anti-aliasing technology dubbed DLSS, and he covered some specific speeds and feeds regarding the upcoming GeForce RTX cards themselves. Many other deeper technical details regarding... Read more...
We are fast approaching the launch of Lara Croft's next big adventure, Shadow of the Tomb Raider, which is set to be one of the first games to support real-time ray tracing. It's also a reboot of the popular Tomb Raider franchise (new players can jump right in without feeling lost in the story line). As the launch date approaches, Square Enix has published minimum and recommended system requirements for the PC version. To get the game up and running on a PC, you will need an Intel Core i3-3320 or AMD equivalent processor, 8GB of RAM, a GeForce GTX 1050 (or GeForce GTX 660) or AMD Radeon HD 7770... Read more...
We are on the cusp of the era of real-time ray tracing in games. It effectively begins once NVIDIA starts shipping its GeForce RTX series cards based on the company's Turing GPU architecture, with dedicated Tensor and RT cores underneath the hood, but what kind of performance can we realistically expect? That depends on the situation. As you might already know, real-time ray tracing requires an enormous amount of horsepower. It deals with levels of detail that are beyond the scope of rasterization rendering, and can produce photorealistic visuals. To bring real-time ray tracing to games, companies... Read more...
Now that NVIDIA has announced its GeForce RTX family of graphics cards, all that anyone can talk about these days is real-time ray-tracing. NVIDIA is billing it as a key selling point for the GeForce RTX family, and we can see why the company is so willing to unleash the feature on gamers. However, while gamers have been increasingly pushing their rigs to enjoy 4K gaming, future titles relying on NVIDIA RTX technology are currently running at 1080p. But given the footage that we've seen -- and that continues to leak out -- it could be worth the tradeoff if you like eye candy. Take for... Read more...
This has been a big week for NVIDIA, as it officially announced its GeForce RTX family on Monday that promises to bring real-time ray tracing (and all of the added realism that comes as a result) to the next-generation of video games. While we've talked a lot about the hardware that powers NVIDIA RTX real-time ray tracing, we'd like to give you a deeper look at what developers are presenting when it comes to games. In our GeForce RTX announcement article, we brought you footage from Shadow of the Tomb Raider, Battlefield V and Metro Exodus. Today, we have some live... Read more...
Despite the fact that NVIDIA has kept tight-lipped about its upcoming Turing-based GeForce graphics cards, it really does seem like the worst-kept secret by this point. More information is starting to trickle out, and unfortunately for NVIDIA, its own partners are doing that leaking. Today, we learn of the specs of the so-called GeForce RTX 2080 Ti - notice the "RTX" there in place of "GTX". If it proves true, and it seems more and more likely that it is, then the GTX name is gone - at least in the high-end. At the professional graphics conference SIGGRAPH, which took place in Vancouver last week,... Read more...
We been hearing a lot about NVIDA's next-generation GPU architecture since late last year, and today NVIDIA is announcing the first products based on Turing. NVIDIA is targeting the professional graphics market first with the new Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs. Turing GPU architecture replaces Pascal, which has served both the consumer and professional markets since 2016. But as its 8th generation GPU architecture, NVIDIA is ushering in a number of advances with Turing; in fact, it's being billed as the world's first ray-tracing GPU. When it comes to content creators, NVIDIA claims... Read more...
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are getting there. In the meantime, NVIDIA is doing some interesting things in graphics, the latest of which is developing a pragmatic algorithm for real-time adaptive supersampling in games. NVIDIA's algorithm extends temporal antialiasing (TAA) of rasterized images with adaptive ray tracing, and just as importantly, it conforms to the constraints of a commercial game engine and today's GPU ray tracing... Read more...
Almost everything we know about NVIDIA's next generation GeForce GPUs is based in rumors and speculation. That will change sometime this summer, and by August at the latest, as NVIDIA is scheduled to talk about its next-gen GPUs at the Hot Chips conference. In the meantime, the latest chatter is that NVIDIA's upcoming Turing GPUs will support real-time ray tracing at the hardware level, which could elevate gaming in a big way. For anyone who is not familiar with ray tracing, it's a method for rendering graphics by which images are created by tracing rays or paths of light as they bounce in and... Read more...
We were first introduced to NVIDIA's 12nm Volta GV100 GPU architecture back in early May 2017 when the Tesla V100 Accelerator debuted. NVIDIA later extended its GV100 GPU to the Titan V (you can read the HotHardware review here), which is aimed at professional and academic deep learning applications. Now, NVIDIA is ready to unleash the Quadro GV100, which brings Volta GPU architecture to the company's lineup of professional graphics cards. NVIDIA is really throwing down the hammer with the Quadro GV100, as the graphics card has 32GB of HBM2 onboard, which is scalable to a 64GB addressable frame... Read more...
Earlier this week Microsoft and NVIDIA announced some major advances in real-time ray tracing using high-end gaming hardware. When Microsoft talked up its tech, the company noted that some of the major game engines out there would be integrating ray tracing, and that the new tech would be coming to video games. At the time of the announcement, all that Microsoft offered up was a single image from EA's Seed to give us an idea what games might look like. We now have a video to showcase the photorealism that future games using ray tracing tech will offer. The demo video is from Epic and ILMxLab, and... Read more...
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped onto it via transformation matrices. Things are changing with the introduction today of a DirectX 12 technique that aims to bridge the gap between rasterization techniques used today and the full 3D effects of tomorrow. The new feature that will do this is called DirectX Raytracing (DXR). DXR allows current techniques like screen-space reflections (SSR) to "naturally... Read more...
NVIDIA has been dabbling in real-time ray tracing for over a decade, and as made acquisitions in the space to leverage the technology. Now, the company is introducing NVIDIA RTX, which is its latest effort to deliver real-time ray tracing to game developers and content creators for implementation in actual game engines. The above image was rendered by NVIDIA IRay, a technology the company developed for designers and photographers who work with digital assets. That level of realism, especially with respect to lighting, is what real-time ray tracing can bring to game engines. Roughly a decade... Read more...
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