Items tagged with ray tracing
We are on the cusp of the era of real-time ray tracing in games. It effectively begins once NVIDIA starts shipping its GeForce RTX series cards based on the company's Turing GPU architecture, with dedicated Tensor and RT cores underneath the hood, but what kind of performance can we realistically expect? That depends...
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Now that NVIDIA has announced its GeForce RTX family of graphics cards, all that anyone can talk about these days is real-time ray-tracing. NVIDIA is billing it as a key selling point for the GeForce RTX family, and we can see why the company is so willing to unleash the feature on gamers.
However, while gamers have...
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This has been a big week for NVIDIA, as it officially announced its GeForce RTX family on Monday that promises to bring real-time ray tracing (and all of the added realism that comes as a result) to the next-generation of video games. While we've talked a lot about the hardware that powers NVIDIA RTX real-time ray...
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Despite the fact that NVIDIA has kept tight-lipped about its upcoming Turing-based GeForce graphics cards, it really does seem like the worst-kept secret by this point. More information is starting to trickle out, and unfortunately for NVIDIA, its own partners are doing that leaking.
Today, we learn of the specs of...
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We been hearing a lot about NVIDA's next-generation GPU architecture since late last year, and today NVIDIA is announcing the first products based on Turing. NVIDIA is targeting the professional graphics market first with the new Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs.
Turing GPU architecture replaces Pascal...
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The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are getting there. In the meantime, NVIDIA is doing some interesting things in graphics, the latest of which is developing a...
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Almost everything we know about NVIDIA's next generation GeForce GPUs is based in rumors and speculation. That will change sometime this summer, and by August at the latest, as NVIDIA is scheduled to talk about its next-gen GPUs at the Hot Chips conference. In the meantime, the latest chatter is that NVIDIA's upcoming...
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We were first introduced to NVIDIA's 12nm Volta GV100 GPU architecture back in early May 2017 when the Tesla V100 Accelerator debuted. NVIDIA later extended its GV100 GPU to the Titan V (you can read the HotHardware review here), which is aimed at professional and academic deep learning applications. Now, NVIDIA is...
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Earlier this week Microsoft and NVIDIA announced some major advances in real-time ray tracing using high-end gaming hardware. When Microsoft talked up its tech, the company noted that some of the major game engines out there would be integrating ray tracing, and that the new tech would be coming to video games. At the...
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Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped onto it via transformation matrices.
Things are changing with the introduction...
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NVIDIA has been dabbling in real-time ray tracing for over a decade, and as made acquisitions in the space to leverage the technology. Now, the company is introducing NVIDIA RTX, which is its latest effort to deliver real-time ray tracing to game developers and content creators for implementation in actual game...
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NVIDIA LAUNCHES THE WORLD'S FIRST INTERACTIVE RAY TRACING ENGINENVIDIA OptiX Engine Joins Groundbreaking Suite of Application Acceleration Engines SIGGRAPH 2009, NEW ORLEANS-Aug. 4, 2009- NVIDIA, the leader in GPU computing, today introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software...
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Caustic Reinvents Raytracing for Interactive, Cinema-Quality 3D GraphicsCompany Releases Caustic RT - Flexible Development Platform for No-Compromise Raytracing SAN FRANCISCO - April 20, 2009 - Today Caustic Graphics released CausticRT, the worlds only massively accelerated raytracing system for achieving breakthrough levels of quality in...
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We just received some breaking news out of SIGGRAPH 2008 that we thought many of you would be very interested in. If you recall, one of the capabilities Intel is touting in regard to their upcoming Larrabee architecture is the ability to perform real-time ray tracing. In the graphics space, ray tracing is a technique used to generate...
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