Items tagged with ray tracing
by
David Altavilla, Marco Chiappetta - Fri, Sep 14, 2018
A few weeks back, at an event just prior to the Gamescom kick-off in Cologne, Germany, NVIDIA CEO Jensen Huang officially unveiled the company’s initial GeForce RTX 2000 series graphics card line-up, based on its new Turing GPU...
Read more...
by
Paul Lilly - Mon, Sep 03, 2018
We are fast approaching the launch of Lara Croft's next big adventure, Shadow of the Tomb Raider, which is set to be one of the first games to support real-time ray tracing. It's also a reboot of the popular Tomb Raider franchise (new...
Read more...
by
Paul Lilly - Thu, Aug 30, 2018
We are on the cusp of the era of real-time ray tracing in games. It effectively begins once NVIDIA starts shipping its GeForce RTX series cards based on the company's Turing GPU architecture, with dedicated Tensor and RT cores underneath...
Read more...
by
Brandon Hill - Mon, Aug 27, 2018
Now that NVIDIA has announced its GeForce RTX family of graphics cards, all that anyone can talk about these days is real-time ray-tracing. NVIDIA is billing it as a key selling point for the GeForce RTX family, and we can see why the...
Read more...
by
Brandon Hill - Wed, Aug 22, 2018
This has been a big week for NVIDIA, as it officially announced its GeForce RTX family on Monday that promises to bring real-time ray tracing (and all of the added realism that comes as a result) to the next-generation of video games...
Read more...
by
Rob Williams - Sat, Aug 18, 2018
Despite the fact that NVIDIA has kept tight-lipped about its upcoming Turing-based GeForce graphics cards, it really does seem like the worst-kept secret by this point. More information is starting to trickle out, and unfortunately for...
Read more...
by
Brandon Hill - Mon, Aug 13, 2018
We been hearing a lot about NVIDA's next-generation GPU architecture since late last year, and today NVIDIA is announcing the first products based on Turing. NVIDIA is targeting the professional graphics market first with the new Quadro...
Read more...
by
Paul Lilly - Tue, Jul 31, 2018
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are getting there. In the meantime, NVIDIA is...
Read more...
by
Paul Lilly - Thu, Jun 14, 2018
Almost everything we know about NVIDIA's next generation GeForce GPUs is based in rumors and speculation. That will change sometime this summer, and by August at the latest, as NVIDIA is scheduled to talk about its next-gen GPUs at the Hot...
Read more...
by
Brandon Hill, David Altavilla - Tue, Mar 27, 2018
We were first introduced to NVIDIA's 12nm Volta GV100 GPU architecture back in early May 2017 when the Tesla V100 Accelerator debuted. NVIDIA later extended its GV100 GPU to the Titan V (you can read the HotHardware review here), which is...
Read more...
by
Shane McGlaun - Thu, Mar 22, 2018
Earlier this week Microsoft and NVIDIA announced some major advances in real-time ray tracing using high-end gaming hardware. When Microsoft talked up its tech, the company noted that some of the major game engines out there would be...
Read more...
by
Shane McGlaun - Mon, Mar 19, 2018
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped...
Read more...
by
Brandon Hill - Mon, Mar 19, 2018
NVIDIA has been dabbling in real-time ray tracing for over a decade, and as made acquisitions in the space to leverage the technology. Now, the company is introducing NVIDIA RTX, which is its latest effort to deliver real-time ray...
Read more...
by
Marco Chiappetta - Tue, Aug 04, 2009
NVIDIA LAUNCHES THE WORLD'S FIRST INTERACTIVE RAY TRACING ENGINENVIDIA OptiX Engine Joins Groundbreaking Suite of Application Acceleration Engines SIGGRAPH 2009, NEW ORLEANS-Aug. 4, 2009- NVIDIA, the leader in GPU computing, today introduced the NVIDIA OptiX ray tracing engine, part of a suite...
Read more...
by
Marco Chiappetta - Mon, Apr 20, 2009
Caustic Reinvents Raytracing for Interactive, Cinema-Quality 3D GraphicsCompany Releases Caustic RT - Flexible Development Platform for No-Compromise Raytracing SAN FRANCISCO - April 20, 2009 - Today Caustic Graphics released CausticRT, the worlds only massively accelerated raytracing system...
Read more...
by
Marco Chiappetta - Thu, Aug 14, 2008
We just received some breaking news out of SIGGRAPH 2008 that we thought many of you would be very interested in. If you recall, one of the capabilities Intel is touting in regard to their upcoming Larrabee architecture is the ability to perform real-time ray tracing. In the graphics...
Read more...