Items tagged with ray tracing

Despite the fact that NVIDIA has kept tight-lipped about its upcoming Turing-based GeForce graphics cards, it really does seem like the worst-kept secret by this point. More information is starting to trickle out, and unfortunately for NVIDIA, its own partners are doing that leaking. Today, we learn of the specs of the so-called GeForce RTX 2080 Ti - notice the "RTX" there in place of "GTX". If it proves true, and it seems more and more likely that it is, then the GTX name is gone - at least in the high-end. At the professional graphics conference SIGGRAPH, which took place in Vancouver last week, NVIDIA claimed that RTX was the most monumental shift in graphics since the introduction of CUDA... Read more...
We been hearing a lot about NVIDA's next-generation GPU architecture since late last year, and today NVIDIA is announcing the first products based on Turing. NVIDIA is targeting the professional graphics market first with the new Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs. Turing GPU architecture replaces Pascal, which has served both the consumer and professional markets since 2016. But as its 8th generation GPU architecture, NVIDIA is ushering in a number of advances with Turing; in fact, it's being billed as the world's first ray-tracing GPU. When it comes to content creators, NVIDIA claims that with the power of Turing, "applications can simulate the physical world at 6x the speed of... Read more...
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are getting there. In the meantime, NVIDIA is doing some interesting things in graphics, the latest of which is developing a pragmatic algorithm for real-time adaptive supersampling in games. NVIDIA's algorithm extends temporal antialiasing (TAA) of rasterized images with adaptive ray tracing, and just as importantly, it conforms to the constraints of a commercial game engine and today's GPU ray tracing APIs, the company says. If that sounds like a bunch of techno-gibberish, the takeaway is it leverages... Read more...
Almost everything we know about NVIDIA's next generation GeForce GPUs is based in rumors and speculation. That will change sometime this summer, and by August at the latest, as NVIDIA is scheduled to talk about its next-gen GPUs at the Hot Chips conference. In the meantime, the latest chatter is that NVIDIA's upcoming Turing GPUs will support real-time ray tracing at the hardware level, which could elevate gaming in a big way. For anyone who is not familiar with ray tracing, it's a method for rendering graphics by which images are created by tracing rays or paths of light as they bounce in and around an object (or objects) in a scene. It's sort of the Holy Grail of graphics in gaming (and other... Read more...
We were first introduced to NVIDIA's 12nm Volta GV100 GPU architecture back in early May 2017 when the Tesla V100 Accelerator debuted. NVIDIA later extended its GV100 GPU to the Titan V (you can read the HotHardware review here), which is aimed at professional and academic deep learning applications. Now, NVIDIA is ready to unleash the Quadro GV100, which brings Volta GPU architecture to the company's lineup of professional graphics cards. NVIDIA is really throwing down the hammer with the Quadro GV100, as the graphics card has 32GB of HBM2 onboard, which is scalable to a 64GB addressable frame buffer when using two-way NVLink interconnect technology (basically slapping two GPUs together). On... Read more...
Earlier this week Microsoft and NVIDIA announced some major advances in real-time ray tracing using high-end gaming hardware. When Microsoft talked up its tech, the company noted that some of the major game engines out there would be integrating ray tracing, and that the new tech would be coming to video games. At the time of the announcement, all that Microsoft offered up was a single image from EA's Seed to give us an idea what games might look like. We now have a video to showcase the photorealism that future games using ray tracing tech will offer. The demo video is from Epic and ILMxLab, and it is based on Star Wars. The video almost looks like a trailer for a live-action Star Wars movie... Read more...
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped onto it via transformation matrices. Things are changing with the introduction today of a DirectX 12 technique that aims to bridge the gap between rasterization techniques used today and the full 3D effects of tomorrow. The new feature that will do this is called DirectX Raytracing (DXR). DXR allows current techniques like screen-space reflections (SSR) to "naturally and efficiently" fill gaps left by rasterization. Microsoft says that DXR adds four new... Read more...
NVIDIA has been dabbling in real-time ray tracing for over a decade, and as made acquisitions in the space to leverage the technology. Now, the company is introducing NVIDIA RTX, which is its latest effort to deliver real-time ray tracing to game developers and content creators for implementation in actual game engines. The above image was rendered by NVIDIA IRay, a technology the company developed for designers and photographers who work with digital assets. That level of realism, especially with respect to lighting, is what real-time ray tracing can bring to game engines. Roughly a decade ago, Intel was hyping the benefits of real-time ray tracing, and pronounced that it would replace... Read more...
NVIDIA LAUNCHES THE WORLD'S FIRST INTERACTIVE RAY TRACING ENGINENVIDIA OptiX Engine Joins Groundbreaking Suite of Application Acceleration Engines SIGGRAPH 2009, NEW ORLEANS-Aug. 4, 2009- NVIDIA, the leader in GPU computing, today introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.NVIDIA application acceleration engines unveiled at Siggraph 2009 include: NVIDIA OptiX engine for real-time ray tracing NVIDIA SceniX engine for managing 3D data and scenes NVIDIA CompleX... Read more...
Caustic Reinvents Raytracing for Interactive, Cinema-Quality 3D GraphicsCompany Releases Caustic RT - Flexible Development Platform for No-Compromise Raytracing SAN FRANCISCO - April 20, 2009 - Today Caustic Graphics released CausticRT, the worlds only massively accelerated raytracing system for achieving breakthrough levels of quality in interactive, cinema-quality 3D computer graphics. The Caustic development platform, which includes a raytracing accelerator card and SDK, are now available to qualified developers so they can create new or port their existing 3D applications to Caustic and deliver fast, efficient raytracing to their customers. Raytracing duplicates the natural physics of light,... Read more...
We just received some breaking news out of SIGGRAPH 2008 that we thought many of you would be very interested in. If you recall, one of the capabilities Intel is touting in regard to their upcoming Larrabee architecture is the ability to perform real-time ray tracing. In the graphics space, ray tracing is a technique used to generate an image by tracing the rays or paths of light as they bounce through and around the objects in a scene. When done right, ray tracing can produce photorealistic imagery because shadows are cast correctly, water and other materials show proper reflections with correct coloring, and lighting in general just looks more realistic. The problem with ray tracing is... Read more...
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