NVIDIA's GeForce 7 Update: Introducing the 7900 GTX, 7900 GT & 7600 GT
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Page 20:
SLI Anti-Aliasing Performance
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Page 1: Introduction, Specifications & Related Info
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Page 2: The GeForce 7900 GTX & 7900 GT
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Page 3: The GeForce 7600 GT
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Page 4: Image Quality: Anti-Aliasing
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Page 5: Image Quality: Anisotropic Filtering
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Page 6: PureVideo: Features & Performance
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Page 7: Test Systems & 7600 GT w/ 3DMark06
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Page 8: GeForce 7600 GT Performance: HL2
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Page 9: GeForce 7600 GT Performance: FarCry
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Page 10: GeForce 7600 GT Performance: F.E.A.R.
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Page 11: GeForce 7600 GT Performance: Quake 4
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Page 12: Shadermark v2.1 - GeForce 7900 Series
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Page 13: 3DMark06 v1.02 - GeForce 7900 Series
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Page 14: Splinter Cell: CT - GeForce 7900 Series
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Page 15: X3: Reunion Demo - GeForce 7900 Series
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Page 16: FarCry v1.33 - GeForce 7900 Series
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Page 17: Half Life 2 - GeForce 7900 Series
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Page 18: F.E.A.R. v1.03 - GeForce 7900 Series
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Page 19: Quake 4 v1.0.5.2 - GeForce 7900 Series
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Page 21: Performance at 1920x1200
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Page 22: 7900 vs. 7800 with Similar Clocks
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Page 23: Overclocking the new GeForces
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Page 24: Power Consumption
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Page 25: Our Summary & Conclusion
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We didn't perform a comprehensive test routine to assess the performance of all of NVIDIA's SLI AA modes with the GeForce 7900 series, but we did run a couple of tests to get a general idea as to how the various modes perform. NVIDIA informed us that some data is now transmitted across the SLI bridge when SLIAA is enabled on the 7900s, freeing up some bandwidth across the PCI Express interface. Upon first hearing this news, we assumed SLIAA performance could be significantly enhanced, but that did not turn out to be the case.
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SLIAA performance improved by between 4% and 9% with the GeForce 7900 GTXs, versus a pair of 512MB GeForce 7800 GTX cards. The biggest gain came in Half Life 2 when enabling SLI 16XAA, where a pair for GeForce 7900 GTX cards were able to outperform a pair of 512MB 7800 GTXs by almost 9 frames per second. ATI's "Super AA" implementation with CrossFire clearly offers higher performance though because all of the frame blending is handled by the compositing engine, which allows each Radeon GPU to run at full speed. With NVIDIA's architecture, the GPU itself handled the offset and blends necessary for SLI AA to function.