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Performance Comparisons with Half-Life 2 |
Details: http://www.half-life2.com/ |
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Half Life 2
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Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November '04 to get our hands on this classic. We benchmarked Half-Life 2 with a long, custom-recorded timedemo in the "Canals" map, that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without any anti-aliasing or anisotropic filtering and with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently. |
Our custom Half Life 2 benchmark results basically mirror what we saw with FarCry. When testing high-end video cards such as these, Half Life 2 remains CPU limited in just about every test configuration. Game performance goes up with a 512MB video card installed, but the 256MB cards are still able to post 120+ frame per second framerates, even with 4X anti-aliasing and 16X anisotropic filtering enabled at a resolution of 1600x1200. The GeForce 7900 GTX came in just behind the Radeon X1900XTX in both single and dual-card configurations, but again ATI's margin of victory is miniscule at best. The GeForce 7900 GT continued to be strong, out pacing the 7800 GTX across the board.