NVIDIA's GeForce 7 Update: Introducing the 7900 GTX, 7900 GT & 7600 GT

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FarCry v1.33 - GeForce 7900 Series

Performance Comparisons with FarCry v1.33
Details: http://www.farcry.ubi.com/

If you've been on top of the gaming scene for some time, you probably know that FarCry was one of the most visually impressive games to be released on the PC last year. Courtesy of its proprietary engine, dubbed "CryEngine" by its developers, FarCry's game-play is enhanced by Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, and surround sound. Before titles such as Half-Life 2 and Doom 3 hit the scene, FarCry gave us a taste of what was to come in next-generation 3D gaming on the PC. We benchmarked the graphics cards in this article with a custom-recorded demo run taken in the "Catacombs" area checkpoint, at various resolutions without anti-aliasing or anisotropic filtering enabled, and then again with 4X AA and 16X aniso enabled concurrently.


FarCry is essentially CPU limited in almost every test configuration when run on a dual-card SLI or CrossFire enabled system. Only a couple of frames per second separate the multi-GPU configurations from each other, regardless of resolution or whether or not any additional pixel processing is used. If we want to nit-pick, the ATI Radeon X1900 XTX technically posted the best scores versus the 7900 GTX, but its margins of victory were tiny at best. The 7900 GT continues to put up some good numbers, especially in SLI mode, hanging right alongside a pair of X1900XTXs for roughly half the price.

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