NVIDIA's GeForce 7 Update: Introducing the 7900 GTX, 7900 GT & 7600 GT

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GeForce 7600 GT Performance: F.E.A.R.

GeForce 7600 GT Performance Comparisons with F.E.A.R
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F.E.A.R
One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card, that is a Radeon 9000 or GeForce4 Ti-class or better, to adequately run the game. Using the full retail release of the game patched to v1.02, we put the graphics cards in this review through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1152x864 and 1600x1200, with and without anti-aliasing and anisotropic filtering enabled.

 

Once again, NVIDIA's new budget-minded 12 pipe card takes ATI's counterpart, the Radeon X1600 XT to task blowing by it by as much as 55% without AA and Ansio enabled and roughly 18 - 30% with 4X16 turned on.  Especially at higher 1600X1200 resolutions, the 7600 GT's lead was more pronounced.  Drop in another card for an SLI GeForce 7600 GT setup and even F.E.A.R.'s demanding game engine is playable at 1600X1200 with 4X AA and 16X Aniso enabled.  A pair of 7600 GTs approaches 40 fps in this test scenario.


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