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Performance Comparisons with Quake 4 |
Details: http://www.quake4game.com/ |
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. |
Our custom Quake 4 benchmark was all about the GeForce 7900 GTX. In every test configuration but one, the GeForce 7900 GTX posted the highest scores, sometimes outpacing the rival Radeon X1900 XTX by double digit margins depending on the test configuration and whether or not SLI was enabled. The GeForce 7900 GT was also able to outpace the Radeon X1900 XTX in the default tests, but once anti-aliasing was enabled in conjunction with anisotropic filtering, the XTX came out ahead of the GT.