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F.E.A.R. v1.03 - GeForce 7900 Series

Performance Comparisons with F.E.A.R
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One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card, that is a Radeon 9000 or GeForce4 Ti-class or better, to adequately run the game. Using the full retail release of the game patched to v1.03, we put the graphics cards in this review through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1152x864 and 1600x1200, with and without anti-aliasing and anisotropic filtering enabled.


With the latest v1.03 patch installed, F.E.A.R. no longer offered a resolution of 1280x960, and manually editing the game's CFG file for custom resolutions didn't seem to work, so we just dropped the lower resolution down to 1152x864 for the lower-resolution tests here.  Performance in F.E.A.R. is all over the map, but overall NVIDIA's new GeForce 7900s armed with the latest drivers put up better performance than ATI's current top-of-the-line X1900 XTX. In dual-GPU configurations, the 7900 GTX and 7900 GT are both able to outpace the Radeon X1900XTX CrossFire rig at the higher resolution when anti-aliasing and anisotropic filtering were used. In a single card configuration, the Radeon's performance is much more competitive, falling somewhere between the 7900 GTX and GT depending on the test configuration, but SLI seemed to scale better in F.E.A.R.

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