Items tagged with VR

Virtual reality headsets are changing the way people play games and, as we have found out over the years, companies are using them to train their employees and augment their workflow. While the adoption amongst gamers has been slow for VR headsets, the biggest brick and mortar retailer out there, Walmart, is now adopting VR to help it to train new workers. Walmart is using the Oculus Go, and every store the chain operates is now using the headsets. This gives more than a million Walmart associates access to the VR headset for training. This could be a good thing for VR headset makers as well, as... Read more...
Mozilla is taking the web browser experience to the next level. Mozilla has just released Firefox Reality, the first dedicated VR web browser. The browser is free and available to download for Viveport, Oculus Go, and Google DayDream headsets. This is the first web browser intended to be used entirely in a VR headset. Andre Vrignaud, Head of Mixed Reality Platform Strategy at Mozilla, remarked “We had to rethink everything, including navigation, text-input, environments, search and more... The result is a browser that is built for the medium it serves.” Users will be able to visit... Read more...
Palmer Luckey is the founder of the company that created the Oculus Rift VR headset, so he is a bit biased when it comes to VR hardware. On his blog, Luckey penned a new post titled "Magic Leap is a Tragic Heap," and he goes on to say that he carefully chose the title. Luckey writes that the Magic Leap headset is a "tragedy in the classical sense" and then notes that the device is a flashy hype vehicle that no one can use in any meaningful way. Luckey seems to be most angry because the hype surrounding the Magic Leap headset "monopolized" funding in the AR investment community, yet the headset... Read more...
We might be seeing a Magic Leap One launch before the day is over, or if not, perhaps by the end of the week. Magic Leap founder Rony Abovitz has taken to Twitter with a series of tweets suggesting a launch is imminent, including more than one reference to a rocket ship. He also recent said that "Day 1" is coming soon. "I want to thank the whole Magic Leap for the endless hours everyone is putting in in [sic] this last phase before we ship," Abovitz stated a couple of weeks ago. He followed that up by saying, "And for everyone following us, we know we have to earn our place in this world. Our Day... Read more...
There is a new open standard in the realm of virtual reality and it has the backing of some industry heavyweights. including AMD, Microsoft, NVIDIA, Oculus (owned by Facebook), and Valve. All of those companies are part of a consortium that has introduced VirtualLink, and open industry standard that enables next generation VR headsets to connect to PCs via USB Type-C. Connecting headsets via USB Type-C would replace the current method of attaching VR gear to PCs using a combination of multiple USB 3.0/2.0 and HDMI cables, plus a power cable. The consortium is pushing for a single cable to rule... Read more...
Facebook has been fighting a legal battle with its Oculus arm against ZeniMax for a while now. In February 2017, Facebook's Oculus was ordered to pay ZeniMax $500 million for patent infringement. With that sort of money on the line, Facebook and Oculus appealed the decision. A new ruling in the case has been handed down and Facebook came out on top this time. The ruling sees the $500 million award given to ZeniMax halved to $250 million. U.S. District Judge Ed Kinkeade in Dallas, TX also rejected a request by ZeniMax that sales of Oculus VR headsets be banned in the U.S. The ZeniMax and Oculus... Read more...
Valve has announced that it has made some major changes to its Knuckles EV 1.3 controller. It has been sending out Knuckles EV 1.3 developer kits to game devs over the past year to test and that it has been listening to the feedback from these devs along the way. The result of that feedback is a brand-new version of the Knuckles EV controller called Knuckles EV2. According to Valve, very little of the EV 1.3 controller was left untouched. The EV2 version is still recognizable as Knuckles but has lots of changes: Improved industrial design and ergonomics Updated input set and layout Improved strap... Read more...
If you have been holding your breath waiting for Microsoft to release a VR accessory for its Xbox One console, go ahead and refill your lungs with oxygen, there is no point in turning blue in the face. Despite previous plans to embrace VR on the console side of the equation, it's not coming to the Xbox One. Instead, Microsoft is limited its VR and mixed reality focus to the PC, which it believes is "probably the best platform" for such things. Microsoft's chief marketing officer for gaming, Mike Nichols, revealed the company's stance in an interview with GamesIndustry.biz, saying the focus on the... Read more...
Virtual reality (VR) content used to be hard to procure, but that's hardly the case nowadays. VR is both growing in popularity and becoming cheaper and easier than ever to capture. The biggest problem at the moment for the end-user isn't so much the hardware, but the software. For such a young ecosystem, there's still much work to be done to make editing VR as seamless as any other type of video. To help folks who are supporting Google's VR180 format along, the company has just released a tool for macOS and Linux (Windows will surely come soon) that allows users to plug their VR180 raw content... Read more...
Imagine strapping on a VR headset for the first time and getting immersed in a virtual world, and then feeling nauseous. Not everyone experiences the phenomenon, but for those who do suffer from motion sickness in VR, it can be a crippling experience that ruins what could otherwise be an awesome adventure. VR developers have spent considerable time and research to reduce the effect, and interestingly enough one of the solutions has to do with artificial intelligence. AI has been around for decades, though only in recent years as it penetrated so many different market segments, everything from self-driving... Read more...
There are many components to a fully realized virtual reality experience. The visual aspect is obviously the most important piece of the puzzle, but it's far from the only one. Accurate hand tracking is key as well. While hand tracking is pretty good in its current form on systems like the HTC Vive and Oculus Rift, there is room for improvement, and Oculus believes it's come up with a breakthrough of sorts. At Facebook's F8 conference this week, Maria Fernandez Guajardo, head of product management on Core Tech at Oculus, talked about a computer-vision based hand tracking system that uses a self-optimizing... Read more...
Growing up, if something broke, you took out some tools and fixed it. These days, however, things are different. It's not that consumers don't have a knack for fixing things, or desire (I believe there are many that still do), but we're living in a sophisticated electronics age with devices that are increasingly difficult to repair. It's refreshing, then, that HTC's Vive Pro bucks the trend, as revealed in a teardown analysis. More often than not, it seems when the folks at iFixIt get their paws on a premium electronic device, it's a scary endeavor for anyone sitting on the sidelines. Need an example?... Read more...
Qualcomm has unveiled a new virtual reality development kit at GDC 2018 that should help usher in better performing headsets and devices for mobile use. The new VR development kit includes a wireless, standalone VR head mounted display and a new SDK. The hardware the VR dev kit leverages is the Snapdragon 845 Mobile VR Platform. "In virtual reality, content is important to an immersive experience, so we’re excited to grant developers access to our new Snapdragon 845 Mobile VR Platform through development kits that will help them create truly immersive experiences," said Hiren Bhinde,... Read more...
A big deal is going down in the tech world with multiple sources claiming that Google is set to acquire Lytro. Lytro is the company that first started out way back in 2011 a the camera that allowed users to refocus on anything in the image frame. Eventually, Lytro morphed into a company that specializes in depth-data, light-field technology for VR (Virtual Reality) applications. The rumored deal comes after Google unveiled an app that uses multi-camera techniques to capture immersive photography. It would make sense that Google would want to acquire Lytro since that is exactly where the... Read more...
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