Half Life 2
|Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over began chomping at the bit. Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this gem. In this first round of tests, we benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout. These tests were run at resolutions of 1,024 x 768 and 1,600x1,200 without any AA or aniso and with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently.|
The GeForce Go 6800 Ultra tore though our custom "Coastal" Half Life 2 demo. At both 1024x768 and 1600x1200, with and without anti-aliasing and anisotropic filtering, the GeForce Go 6800 Ultra performed very well, never dipping below the 90 frames per second mark. The "Canals" demo is somewhat more intensive. Let's see what happened when we used it to test this new GPU...