NVIDIA GeForce Go 6800 Ultra: Gaming On Dell's Inspiron XPS Gen 2

About three weeks ago, we tested a new Acer notebook powered by ATI's Mobility Radeon X700. With our testing complete, we found the Mobility Radeon X700 to be a well-balanced mobile GPU that offered very good performance, in a thin and relatively light form factor. Then, a few days after that article went live, we were contacted by representatives from NVIDIA and given an opportunity to test a different sort of animal. NVIDIA told us they'd be releasing a new mobile GPU meant for high-end, desktop replacement notebooks. What we ended up getting our hands on was a new Dell Inspiron XPS Gen 2 with a GeForce Go 6800 Ultra pushing the pixels.

The GeForce Go 6800 Ultra incorporates all of the technology found in NVIDIA's desktop NV4x architecture, like PureVideo, UltraShadow II, and PS 3.0 support, plus some mobile-specific features of its own. The specifications listed below, and the information in this article, will bring you up to speed on what the NV4x architecture brings to table. When you're done perusing that, read on to see what NVIDIA has in store for gamers on the go; you won't be disappointed.

Specifications & Features of The GeForce Go 6800 Ultra
Top-of-the-Line Mobile Graphics
CineFX 3.0 Shading Architecture
Vertex Shaders
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_Support for Microsoft DirectX 9.0 Vertex Shader 3.0
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_Displacement mapping
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_Geometry instancing
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_Infinite length vertex programs

Pixel Shaders
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_Support for DirectX 9.0 Pixel Shader 3.0
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_Full pixel branching support
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_Support for Multiple Render Targets (MRTs)
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_Infinite length pixel programs

Next-Generation Texture Engine
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_Support for 16-bit floating point format and 32-bit floating point format
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_Support for non-power of two textures
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_Support for sRGB texture format for gamma textures
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_DirectX and S3TC texture compression
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_Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes 64-Bit

64 Bit Texture Filtering and Blending
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_Full floating point support throughout entire pipeline
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_Floating point filtering improves the quality of images in motion
•
_Floating point texturing drives new levels of clarity and image detail
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_Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology
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_Advanced 16x anisotropic filtering
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_Blistering-fast antialiasing and compression performance
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_New rotated-grid antialiasing removes jagged edges for incredible edge quality
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_Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
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_Fast z-clear
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_High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

PureVideo - Advanced Video Functionality
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_Dedicated on-chip video processor
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_MPEG HD video encode and decode
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_WMV9 HD decode acceleration
UltraShadow II Technology
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_Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

Advanced Display Functionality
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_Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
•
_Full NVIDIA nView multi-display technology capability

Advanced Engineering
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_Designed for PCI Express x16
•
_Designed for high-speed DDR, DDR2, and GDDR3 memory
•
_Advanced thermal management and thermal monitoring

NVIDIA Digital Vibrance Control (DVC) 3.0
•
_DVC color controls
•
_DVC image sharpening controls

Operating Systems
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_Windows XP
•
_Windows ME
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_Windows 2000
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_Windows 9X
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_Macintosh OS, including OS X
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_Linux

API Support
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_Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
•
_Full OpenGL support, including OpenGL 2.0

PowerMizer Technology
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_Mobile power reduction technology unique the GeForce 6 Go family of GPUs
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_Power & thermal management technology to deliver the longest battery life
•
_Advanced process technology delivers performance at lowest power consumption levels
•
_CLK, supply-VDD, thermal-throttling closed loop control mechanisms optimize "on the go" performance
Enables control of system levels components (such as CPU, display-panel, etc.) power consumption, for a balanced and complete notebook PC power savings
•
_SmartDimmer – technology to intelligently control and save display-panel power consumption





The Dell Inspiron XPS Gen 2

      

      

      

We got to spend some time with Dell's new Inspiron XPS Gen 2 to test the NVIDIA GeForce Go 6800 Ultra. The new Inspiron XPS Gen 2, is a much more portable notebook than the original XPS. The Gen 2 is thinner, lighter (about 9lbs), doesn't generate as much heat, and is much more attractive than the first XPS notebook.  There are green lights interspersed behind all of the grills, which make the unit glow when powered up and the lid is adorned with a brushed metal, rippled sheath.  At the heart of this unit is an Intel Pentium M 2.13GHz processors, 1GB of DDR2 533 RAM, Intel's Mobile i915 Express chipset, and of course the NVIDIA GeForce Go 6800 Ultra.  In this particular notebook, the GeForce Go 6800 Ultra's core is clocked at 450MHz and its 256MB of GDDR3 RAM is clocked at 550GHz (1.1GHz DDR).  That makes the GeForce Go 6800 Ultra the second highest clocked NV4x based product we've ever tested.  Only the elusive GeForce 6800 Ultra Extreme Edition, with its 600MHz (1.2GHz DDR) memory, is clocked higher.

The Inspiron XPS Gen 2 has a 17" LCD, with a native resolution of 1920x1200.  We found this display to be surprisingly adept at interpolating lower-than-native resolutions. The typical blur associated with running an LCD below its native resolution wasn't very pronounced when viewing the Windows desktop and while gaming at lower resolutions, blurring was hardly noticeable at all.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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