Unreal Tournament 2004
|Epic's "Unreal" games have been wildly popular ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003 rapidly became some of our favorites for both benchmarking and for killing a few hours when our schedules permitted it. Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used the full version of the game to benchmark the GeForce Go 6800 Ultra at resolutions of 1,024 x 768 and 1,600 x 1,200, without any anti-aliasing and with 4x AA and 8X aniso enabled together. In addition, we used a custom recorded demo of an on-line multi-player match for our benchmark runs.|
Although Unreal Tournament 2004's graphics engine was able to tax some high-end GPUs at the time of its release, they're no match for today's popular graphics cards - or the GeForce Go 6800 Ultra. In both test configurations at 1024x768, the GeForce Go 6800 Ultra posted excellent framerates, hovering just above and below 100 FPS. With UT 2004 running at 1600x1200, framerates dropped of by about 40%, but the GeForce Go 6800 Ultra was still able to render 60+ frames per second regardless of whether or not anti-aliasing and anisotropic filtering was enabled.