NVIDIA GeForce Go 6800 Ultra: Gaming On Dell's Inspiron XPS Gen 2

To give you an idea as to how the GeForce Go 6800 Ultra compares to some of today's high-end desktop GPUs, we've put together a simple chart that lists their theoretical peak fillrates and memory bandwidth.

The GeForce Go 6800 Ultra falls somewhere between the GeForce 6800 and GeForce 6800 Ultra.  The GeForce Go 6800 Ultra is "only" a 12-pixel pipeline part, but because its core is clocked at 450MHz its peak pixel and texel fillrates are much higher than a standard GeForce 6800, which is also a 12-pixel pipeline GPU.  In fact, the GeForce Go 6800 Ultra is only 1GP/s behind a 16-pipe GeForce 6800 GT.  But because the Go 6800 Ultra's memory is clocked 100MHz faster then a GT, its got 3.2GB/s more memory bandwidth available; the same peak 35.3GB/s as a desktop GeForce 6800 Ultra.

Features of NVIDIA's Mobile GPU Line-Up
Powerful Stuff

NVIDIA's mobile GPU technology has evolved to the point where their mobile products now have feature parity with their desktop counterparts. And NVIDIA's mobile GPUs also incorporate some technologies specifically designed to address the limitations of a mobile platform. PowerMizer for example, is a feature that allows NVIDIA's mobile GPUs to down-clock and disable unused portions of the chip when the workload is light, and NVIDIA's MXM modules (discussed here) help notebook ODMs bring new designs to market much faster. NVIDIA's current GPUs also offer twice the performance of the previous generation, while consuming the same amount of power.  Unfortunately, we don't have specific power requirements for the GeForce Go 6800 Ultra, but the Dell Inspiron XPS Gen 2 is definitely thinner and lighter then the original version.  Throughout our testing the unit's cooling fans remained very quiet, which bodes well for the GeForce Go 6800 Ultra's power consumption and thermal design power (TDP).


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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