|Aquamark 3 comes to us by way of game developer Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8-class shaders. This led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Because the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9-class shaders, but DirectX 8 and DirectX 7, as well. We ran this benchmark at resolutions of 1,024 x 768 and 1,600x1,200 with no anti-aliasing and with 4x AA and 8X aniso enabled concurrently.|
The GeForce Go 6800 Ultra burned through Aquamark 3 without any problems. In the stock test at 1024x768, the GeForce Go 6800 Ultra just barely broke 70 FPS, and with anti-aliasing and anisotropic filtering enabled it maintained a framerate well above the 60 FPS mark. With the resolution cranked up the 1600x1200 the GeForce Go 6800 Ultra continued to perform well, almost hitting 60 frames per second in the stock test. With AA and aniso enabled at 1600x1200 though, the GeForce Go 6800 Ultra "only" hit 35.77 FPS.