NVIDIA GeForce Go 6800 Ultra: Gaming On Dell's Inspiron XPS Gen 2

Performance Comparisons with Aquamark 3
DX8 & DX9 Shaders

Aquamark 3
Aquamark 3 comes to us by way of game developer Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8-class shaders.  This led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Because the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9-class shaders, but DirectX 8 and DirectX 7, as well. We ran this benchmark at resolutions of 1,024 x 768 and 1,600x1,200 with no anti-aliasing and with 4x AA and 8X aniso enabled concurrently.

 

The GeForce Go 6800 Ultra burned through Aquamark 3 without any problems.  In the stock test at 1024x768, the GeForce Go 6800 Ultra just barely broke 70 FPS, and with anti-aliasing and anisotropic filtering enabled it maintained a framerate well above the 60 FPS mark.  With the resolution cranked up the 1600x1200 the GeForce Go 6800 Ultra continued to perform well, almost hitting 60 frames per second in the stock test.  With AA and aniso enabled at 1600x1200 though, the GeForce Go 6800 Ultra "only" hit 35.77 FPS.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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