Items tagged with Virtual Reality

When a hurricane bears down on heavily populated coast areas, rain and high winds aren't the only major concerns. Hurricanes can push water very far inland into areas that normally never see water. One of the deadliest aspects of a hurricane approaching a populated area is the storm surge. Storm surge is when the hurricane pushes water well inland, and in the case of Hurricane Florence bearing down on the Carolinas, The Weather Channel is predicting that the storm surge could be 13-feet or more in some areas. Meteorologists with The Weather Channel are predicting that storm surge flooding will... Read more...
Up until this point, VR headsets haven't exactly taken the gaming world by storm with respect to sales. Despite the masses not yet getting on the VR bandwagon, Sony has managed to sell quite a few PlayStation VR headsets around the world thanks in part of aggressive price discounts and a bold move last Christmas to allow some PS4 owners to order up a headset with games and pay for them only if they liked it. Sony has announced that globally it has now sold over 3 million PS VR units. Along with the 3 million headsets sold, Sony has also moved 21.9 million PS VR games and experiences. To celebrate... Read more...
We might be seeing a Magic Leap One launch before the day is over, or if not, perhaps by the end of the week. Magic Leap founder Rony Abovitz has taken to Twitter with a series of tweets suggesting a launch is imminent, including more than one reference to a rocket ship. He also recent said that "Day 1" is coming soon. "I want to thank the whole Magic Leap for the endless hours everyone is putting in in [sic] this last phase before we ship," Abovitz stated a couple of weeks ago. He followed that up by saying, "And for everyone following us, we know we have to earn our place in this world. Our Day... Read more...
There is a new open standard in the realm of virtual reality and it has the backing of some industry heavyweights. including AMD, Microsoft, NVIDIA, Oculus (owned by Facebook), and Valve. All of those companies are part of a consortium that has introduced VirtualLink, and open industry standard that enables next generation VR headsets to connect to PCs via USB Type-C. Connecting headsets via USB Type-C would replace the current method of attaching VR gear to PCs using a combination of multiple USB 3.0/2.0 and HDMI cables, plus a power cable. The consortium is pushing for a single cable to rule... Read more...
If you have been holding your breath waiting for Microsoft to release a VR accessory for its Xbox One console, go ahead and refill your lungs with oxygen, there is no point in turning blue in the face. Despite previous plans to embrace VR on the console side of the equation, it's not coming to the Xbox One. Instead, Microsoft is limited its VR and mixed reality focus to the PC, which it believes is "probably the best platform" for such things. Microsoft's chief marketing officer for gaming, Mike Nichols, revealed the company's stance in an interview with GamesIndustry.biz, saying the focus on the... Read more...
Virtual reality (VR) content used to be hard to procure, but that's hardly the case nowadays. VR is both growing in popularity and becoming cheaper and easier than ever to capture. The biggest problem at the moment for the end-user isn't so much the hardware, but the software. For such a young ecosystem, there's still much work to be done to make editing VR as seamless as any other type of video. To help folks who are supporting Google's VR180 format along, the company has just released a tool for macOS and Linux (Windows will surely come soon) that allows users to plug their VR180 raw content... Read more...
Imagine strapping on a VR headset for the first time and getting immersed in a virtual world, and then feeling nauseous. Not everyone experiences the phenomenon, but for those who do suffer from motion sickness in VR, it can be a crippling experience that ruins what could otherwise be an awesome adventure. VR developers have spent considerable time and research to reduce the effect, and interestingly enough one of the solutions has to do with artificial intelligence. AI has been around for decades, though only in recent years as it penetrated so many different market segments, everything from self-driving... Read more...
There are many components to a fully realized virtual reality experience. The visual aspect is obviously the most important piece of the puzzle, but it's far from the only one. Accurate hand tracking is key as well. While hand tracking is pretty good in its current form on systems like the HTC Vive and Oculus Rift, there is room for improvement, and Oculus believes it's come up with a breakthrough of sorts. At Facebook's F8 conference this week, Maria Fernandez Guajardo, head of product management on Core Tech at Oculus, talked about a computer-vision based hand tracking system that uses a self-optimizing... Read more...
Growing up, if something broke, you took out some tools and fixed it. These days, however, things are different. It's not that consumers don't have a knack for fixing things, or desire (I believe there are many that still do), but we're living in a sophisticated electronics age with devices that are increasingly difficult to repair. It's refreshing, then, that HTC's Vive Pro bucks the trend, as revealed in a teardown analysis. More often than not, it seems when the folks at iFixIt get their paws on a premium electronic device, it's a scary endeavor for anyone sitting on the sidelines. Need an example?... Read more...
If you have been holding off buying a virtual reality headset in anticipating of newer, higher resolution models coming out, HTC has some good news. The company announced today that it is accepting pre-orders for its Vive Pro head mounted display (HMD). It's priced at $799, the same as what the original Vive debuted at, with the first batch of pre-orders slated to ship on April 5. That's the good news. The not-so-awesome news is that the pre-order price covers the headset only—it does not come with any touch controllers or base stations, nor does it include a wireless adapter. That is a major... Read more...
Motorola has been banging out add-ons called "Moto Mods" for its Moto Z phones, such as an enhanced smart speaker with Amazon Alexa integration, a pico projector, and a 360-degree camera. For its next trick, Motorola appears to be launching a virtual reality headset that is akin to Samsung's Gear VR and Google's Daydream View, but most likely built for Daydream VR in Android and marketed as a Moto Mod. The infamous inside man Evan Blass (otherwise known as @evleaks on Twitter) posted a couple of press renders of the upcoming VR headset and retail packaging. There are no details to go along with... Read more...
Qualcomm on Wednesday announced a new virtual reality (VR) reference platform based on its flagship mobile chip, the Snapdragon 845. This is the same system-on-chip that Samsung for its Galaxy S9, which is expected to be announced at Mobile World Congress (MWC) later this month, which packs power computing and graphics muscle that Qualcomm hopes to leverage for VR. "We continue to deliver new advancements in technologies for our customers to utilize as they aim to capitalize on the growing standalone and smartphone VR industry," said Hugo Swart, Head of Virtual and Augmented Reality Business Group,... Read more...
In the wake of aggressive price slashing from the competition in recent months, HTC just showed the world that it is committed to VR, now and into the future. At CES, the company announced the Vive Pro, a upgraded version of the original Vive VR headset with a higher resolution and other tweaks, and a new wireless adapter that is compatible with both the original Vive and the new Vive Pro. Let's start with the new headset. The Vive Pro's biggest upgrade is the resolution—it has been bumped up to 2880x1660, or 1440x1600 per eye, which translates to 615 pixels per inch. Some were expecting... Read more...
So apparently Apple is really committed to releasing an augmented reality headset in the not-too-distant future. To accelerate its efforts, Apple has gone out and acquired Vrvana, a startup from Montreal, Canada, that ran an unsuccessful Kickstarter campaign for its Totem headset. That piece of hardware never came to market, but the engineers behind it will not have a chance to contribute to something potentially bigger. Citing two unnamed sources, TechCrunch says Apple paid $30 million for Vrvana. The site also claims that when it reached out to Apple, it refused to comment, but also did not deny... Read more...
1 2 3 4 5 Next ... Last