ATi Mobility Radeon 9800 - Benchmarked

Benchmarks and Comparisons With Doom 3 - Single Player
The Wait is Over!.


Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2 and Quake 3 were all instrumental to the success of 3D accelerators on the PC.  Now, years later with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran benchmarks with Doom 3 set to its "High-Quality" mode, using a custom demo, at resolutions of 1024x768 and 1600x1200 without AA or Aniso Filtering enabled and then with 4X AA and 8X Aniso enabled.

 

Our custom single-player Doom 3 timedemo has been severely taxing video cards since we introduced it a few reviews back. In this test, the Mobility Radeon 9800 finished well behind the Radeon 9800 Pro at both resolutions both with an without anti-aliasing and anisotropic filtering.  The closest the Mobility Radeon came to catching the Radeon 9800 Pro was in the default 1600x1200 test, where it lagged behind by about 19%.  In all of the other configurations, however, the deltas ranged from about 25% - 39%.  We expect the Mobility Radeon 9800's performance will improve considerably in this test as Dell releases updated drivers based on more current Catalysts.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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