ATi Mobility Radeon 9800 - Benchmarked

Head-to-Head Performance With Tomb Raider: AOD
The Game's OK, but Lara is a Hottie.

Tomb Raider: AOD
Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is a relatively advanced DirectX game. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests).

 

The Mobility Radeon 9800 had another strong showing in our custom Tomb Raider tests.  Here, the MR9800 was still unable to catch the Radeon 9800 Pro, but the performance deltas at both resolutions weren't very big considering the clock speed disparity between the two.  At both resolutions the Mobility Radeon 9800 finished within 10% of the Radeon 9800 Pro in the PS 1.4 tests.  In the raw PS 2.0 tests, the Mobility Radeon 9800 fell further behind the 9800 Pro, by margins of about 15% - 22%, only to gain a few points right back when anti-aliasing was enabled.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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