Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is a relatively advanced DirectX game. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests).|
The Mobility Radeon 9800 had another strong showing in our custom Tomb Raider tests. Here, the MR9800 was still unable to catch the Radeon 9800 Pro, but the performance deltas at both resolutions weren't very big considering the clock speed disparity between the two. At both resolutions the Mobility Radeon 9800 finished within 10% of the Radeon 9800 Pro in the PS 1.4 tests. In the raw PS 2.0 tests, the Mobility Radeon 9800 fell further behind the 9800 Pro, by margins of about 15% - 22%, only to gain a few points right back when anti-aliasing was enabled.