|Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
The Mobility Radeon 9800 also performed quite well in the Splinter Cell benchmark, especially at a resolution of 1024x768 where it posted a framerate of 43.22 FPS - only 8% behind the Radeon 9800 Pro powered desktop system. At 1600x1200 things took a turn for the worse, however, with the Mobility Radeon 9800 falling behind the Radeon 9800 Pro by roughly 25%. But with a framerate approaching the 30 FPS mark at 1600x1200 in this benchmark, the Mobility Radeon 9800 is my no means slow.