F.E.A.R. Gaming Tests
By now you've gotten the gist that we have no intention of testing the new Voodoo CrossFire OMEN a121x at anything less than 1600X1200 resolution, and why should we? Again, with the multi-GPU and CPU horsepower under its hood, along with its stiff price point, you should expect nothing but ultra high-end performance in ultra high-end test conditions.
|One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card, that is a Radeon 9000 or GeForce4 Ti-class or better, to adequately run the game. Using the full retail release of the game patched to v1.03, we put the graphics cards in this review through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at a resolution 1600x1200, with anti-aliasing and anisotropic filtering enabled.|
At these settings F.E.A.R. really invokes horror into even the most powerful of GPUs, even tag-teamed in SLI, CrossFire or otherwise. The game does also possess a fair amount of physics rendering workload, with its impressive particle system, sending shrapnel and other foreign objects flying. The GeForce 7900 GTX SLI reference system we tested had an easier time with our benchmark than the OMEN CrossFire did but you'll notice that the OMEN in turn posted ~10% better performance than our reference CrossFire system. Again this is due in part to the Voodoo OMEN's faster CPU clock speed.