Alienware Area 51: Triad, Tri-SLI GTX 980, Haswell-E

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Metro Last Light Performance

Metro Last Light is your typical post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment; rather, you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. Metro Last Light boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 2560x1600 and 4K with its in-game image quality options set to their High Quality mode, with DOF effects disabled.

Metro Last Light
Heavy-Duty DirectX 11 Gaming Performance


Metro Last Light




The Alienware Area 51's tri-SLI configuration didn't help performance in the Metro Last Light benchmark. The systems combination of Haswell-E and fast DDR4-memory gave it somewhat of a small edge here, but this game didn't scale well with that third GPU installed, as evidenced by the only slightly higher framerate than our dual-card SLI test bed.
  


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