Tomb Raider: AOD
|Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it does employ some fairly interesting pixel shader 2.0 quality effects, such as depth of field blur. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and vastness. We ran our custom demo at a resolution of 1,024 x 768 and then again at 1,600 x 1,200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x antialiasing enabled in the PS 2.0 tests).|
ATi-powered video cards have traditionally performed very well in our custom Tomb Raider benchmark. That tradition continues with the Radeon X850 XT Platinum Edition. ATi's new flagship video card outperformed all of the other products we tested at both resolutions in all six test configurations. The X850 XT PE, with its higher-clocked core and memory, was slightly faster than the X800 XT PE, but it handily beat both of the GeForce 6800s, especially at the higher resolution. At 1,600 x 1,200, the Radeon X850 XT Platinum Edition is up to 33% faster than the GeForce 6800 Ultra.