ATi Radeon X850 XT Platinum Edition
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![]() Far Cry |
If you've been on top of the gaming scene, you probably know that Far Cry is one of the most visually impressive games to be released on the |
With the recently released v1.3 patch installed, performance in Far Cry has gotten much more competitive. The new patch gives the CryTek engine the ability to take advantage of the PS 2.0b and PS 3.0 capabilities inherent to ATi's R4x0 and NVIDIA's NV4x series of GPUs, as well as enabling support for normal map compression, geometry instancing, and HDR (High-Dynamic Rage) rendering. We configured the game to use the PS 2.0b code path on the Radeons and the PS 3.0 path on the GeForces. Geometry instancing and normal map compression were enabled, HDR rendering was disabled, and all in-game graphical options were set to their maximum values. With Far Cry configured this way, the new Radeon X850 XT Platinum Edition was again able to outpace all comers at both resolutions in both test configurations. At 1,024 x 768, the performance deltas were relatively small until we enabled 4X antialiasing and 8X anisotropic filtering, where the X850 pulled ahead of the GeForce 6800 Ultra by about 10.1%. At 1,600 x 1,200, things got a little tighter, but the X850 was able to hold on to the lead by a couple of frames per second when AA and aniso were used.