ATi Radeon X850 XT Platinum Edition

Benchmarks & Comparisons With Doom 3 - Multiplayer
The Wait Is Over!.

Doom 3
The first round of Doom 3 focused on single-player performance.  In this round we'll run a series of multiplayer tests and see how things unfold.  These timedemos were run with our custom "HH_Frag2" demo, which is a recording of a five-player online match that took place in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode at resolutions of 1,024 x 768 and 1,600 x 1,200 without any antialiasing enabled and then with 4X AA and 8X Aniso enabled concurrently.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

The ATi Radeon X850 XT Platinum Edition didn't fare any better in our custom Doom 3 multiplayer benchmark. In fact, it did a little worse.  This time around, the GeForce 6800 Ultra maintained an approximate 5 - 8 frame per second lead over the X850 when tested at 1,024 x 768.  And the GeForce 6800 Ultra extended its lead with the resolution ratcheted up to 1,600 x 1,200.  In the high-res tests, the 6800 Ultra was 12.6 and 9.2 FPS faster than the X850, which equates to performance advantages of 16.3% and 17.6%.  This is a far cry (get it?  Far Cry!) from the 50% leads NVIDIA used to enjoy in this game, but still significant nonetheless.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content