Items tagged with rtx

It has always been a matter of when, not if, real-time ray tracing would see widespread support. Looking to scoot things along, NVIDIA debuted its RTX hardware last year, which leverages Microsoft's DirectX Raytracing (DXR) API. It has still been a relatively slow process, in terms of developer support, but things are progressing. As it relates to that, NVIDIA today announced that its OEM partners have implemented ray tracing support into 10 new RTX Studio laptops and mobile workstations. "RTX Studio laptops and mobile workstations are moving rapidly to the center of the creative industries," said Jason Paul, general manager of GeForce software and technology at NVIDIA. "They put real-time ray... Read more...
Applause broke out from the crowd at GTC 2019 when NVIDIA showcased a modded version of Quake II with overhauled graphics featuring real-time ray tracing and HDR visuals. Quake II RTX, as it is called, looks almost like a completely different game than the original version that launched over two decades ago. It was an impressive demo for sure, but NVIDIA has bigger plans for the mod. "Our goal is to publish an open source version of Quake II RTX," Principal DevTech Engineer and Quake II RTX's lead programmer, Alexey Panteleev, told AusGamers in an interview. That will be a remarkable gift to both Quake II fans and modders alike. Despite its age, there is still a bunch of interest in Quake II,... Read more...
NVIDIA has an obvious vested interest in seeing ray tracing technologies take off in a big way, both in the way they are adopted by developers and implemented into games, and how it is all received by consumers. To further showcase what ray tracing can do, NVIDIA has released some demos, and the best part (depending on your perspective) is that they run on past generation Pascal hardware. That's right, the latest examples of ray-traced visuals do not require a GeForce RTX series graphics card, though RTX hardware (RT and Tensor cores, essentially) will still offer the best experience. More on that in a minute, but first let's have a look a video NVIDIA put together that describes the different... Read more...
Dell-Alienware's Aurora gaming desktop PC lineage continues with Intel's latest 9th Gen Core processors on board and a fresh injection of ray-tracing, courtesy of NVIDIA's Turing GPUs. The Alienware Aurora R8 promises richer image quality for ray-tracing supported titles, while continuing to push performance boundaries for a compact gaming PC, with evermore powerful platform hardware and self-contained liquid cooling. RTX equipped configurations can span from an Intel Core i7-9700K paired with a GeForce RTX 2070OC, 16GB of DDR4 2666MHz RAM, and a 128GB SATA SSD + 2TB HDD system for around $2,159, on up to a Core i9-9900K with a GeForce RTX 2080Ti OC (or dual GeForce RTX 2080's), 64GB of HyperX... Read more...
Considering the amount of hype that led to the launch of NVIDIA's GeForce RTX series, it seemed obvious that the cards were going to be mighty elusive once they hit retail. That turned out to be just the case, although perhaps less surprising than the lack of availability was the lack of cards being sold for NVIDIA's suggested price of $999. Whether $999 is a lot of money or not depends on your perspective, but for a new top-end graphics card, it certainly isn't what we've expected, given historical trends. Nonetheless, if you are willing to cough up $999, but not $1,200, your options have been truly limited. Fortunately, EVGA seems to understand that issue, and has finally launched an official... Read more...
Last month, NVIDIA officially launched its next-generation gaming graphics cards with the release of the GeForce RTX 2080 and GeForce RTX 2080 Ti. To coincide with the launch, NVIDIA made available GeForce Game Ready WHQL-certified 411.63 drivers which brought official support for the cards' RTX real-time ray-tracing. Today, NVIDIA is further advancing its GeForce Game Ready drivers with the release of 416.16 WHQL drivers for the new Windows 10 October 2018 Update. This brings the first public release of DirectX Ray Tracing (DXR), which is Microsoft's API for ray-tracing. As NVIDIA notes, DXR provides an industry-standard API for all developers to access to leverage the power of GeForce... Read more...
This has been a big week for NVIDIA, as it officially announced its GeForce RTX family on Monday that promises to bring real-time ray tracing (and all of the added realism that comes as a result) to the next-generation of video games. While we've talked a lot about the hardware that powers NVIDIA RTX real-time ray tracing, we'd like to give you a deeper look at what developers are presenting when it comes to games. In our GeForce RTX announcement article, we brought you footage from Shadow of the Tomb Raider, Battlefield V and Metro Exodus. Today, we have some live gameplay from Gamescom 2018 of both Battlefield V and MechWarrior 5 Mercenaries using... Read more...
We were first introduced to NVIDIA's 12nm Volta GV100 GPU architecture back in early May 2017 when the Tesla V100 Accelerator debuted. NVIDIA later extended its GV100 GPU to the Titan V (you can read the HotHardware review here), which is aimed at professional and academic deep learning applications. Now, NVIDIA is ready to unleash the Quadro GV100, which brings Volta GPU architecture to the company's lineup of professional graphics cards. NVIDIA is really throwing down the hammer with the Quadro GV100, as the graphics card has 32GB of HBM2 onboard, which is scalable to a 64GB addressable frame buffer when using two-way NVLink interconnect technology (basically slapping two GPUs together). On... Read more...
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped onto it via transformation matrices. Things are changing with the introduction today of a DirectX 12 technique that aims to bridge the gap between rasterization techniques used today and the full 3D effects of tomorrow. The new feature that will do this is called DirectX Raytracing (DXR). DXR allows current techniques like screen-space reflections (SSR) to "naturally and efficiently" fill gaps left by rasterization. Microsoft says that DXR adds four new... Read more...
NVIDIA has been dabbling in real-time ray tracing for over a decade, and as made acquisitions in the space to leverage the technology. Now, the company is introducing NVIDIA RTX, which is its latest effort to deliver real-time ray tracing to game developers and content creators for implementation in actual game engines. The above image was rendered by NVIDIA IRay, a technology the company developed for designers and photographers who work with digital assets. That level of realism, especially with respect to lighting, is what real-time ray tracing can bring to game engines. Roughly a decade ago, Intel was hyping the benefits of real-time ray tracing, and pronounced that it would replace... Read more...