F.E.A.R. is definitely a relatively taxing and impressive game engine, with a very realistic particle system and a great physics engine, in comparison to many other games currently on the market.
|One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at a resolution of 1920X1200, with anti-aliasing and anisotropic filtering enabled.|
Since F.E.A.R.'s game engine places a bit of extra workload on the CPU in addition to being very demanding on the GPU, we see our Kentsfield/GeForce 8800 GTX Ultimate Gaming Rig combination push out an extra 16 fps over the Core 2 Duo X6800/stock GF8800 GTX SLI system, in our super high resolution F.E.A.R. benchmark run. And it was almost twice as fast as the Core 2 Duo X6800 test system, with a single GeForce 8800 GTX installed.