AMD Kaveri Arrives: A8-7600 APU Review

Article Index

GPU Testing: 3DMark Fire Strike

Fire Strike has two benchmark modes: Normal mode runs at 1920x1080, while Extreme mode targets 2560x1440. GPU target frame buffer utilization for normal mode is 1GB and the benchmark uses tessellation, ambient occlusion, volume illumination, and a medium-quality depth of field filter. Normal mode is what we used for these tests.

Futuremark 3DMark Fire Strike
Synthetic DirectX Gaming

The more taxing Extreme mode, which we use for high-end graphics testing, targets 1.5GB of frame buffer memory and increases detail levels across the board. Extreme mode is explicitly designed for CrossFire / SLI systems. GT 1 focuses on geometry and illumination, with over 100 shadow casting spot lights, 140 non-shadow casting point lights, and 3.9 million vertices calculated for tessellation per frame. And 80 million pixels are processed per frame. GT2 emphasizes particles and GPU simulations. Tessellation volume is reduced to 2.6 million vertices and the number of pixels processed per frame rises to 170 million. 

There's no comparison here. According to 3DMark Fire Strike, the GPU performance offered by the A8-7600 clearly outpaces the previous-gen A10 and A8 processors and it smokes Haswell by a wide margin.

Related content