|Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted to use the custom "Oil Rig" demo created by the folks at Beyond 3D to test performance with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo and are also used to simulate a night vision effect for a brief period of time. Take note that antialiasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
With Splinter Cell running at a resolution of 1024x768, the Sapphire Hybrid Radeon X800 XL lagged behind the GeForce 6800 GT by about 3.5 FPS (4.4%). However, with the resolution cranked up to 1600x1200 the Sapphire card was able to overtake the GT by a small margin. At 1600x1200, the Sapphire Hybrid Radeon X800 XL bested the 6800 GT by 1.7 frames per second, or roughly 3%.