Sapphire Hybrid Radeon X800 XL

Benchmarks & Comparisons With Doom 3 - Single Player
The Wait Is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL game using extremely high-detailed textures and a ton of dynamic lighting and shadows.  We ran this benchmark using custom demos with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without any AA and then with 4X antialiasing and 8X anisotropic filtering enabled.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

So much for Half Life 2! :)  In Doom 3, nothing touches the NVIDIA powered cards, period.  When we tested Doom 3 with our custom single-player demo at 1024x768, the GeForce 6800 GT was about 14-19% faster than the Sapphire Hybrid Radeon X800 XL.  And with the resolution turned up to 1600x1200, things didn't get any better.  At the higher resolution, the Sapphire Hybrid Radeon X800 XL was roughly 24% and 27% slower than the GeForce 6800 GT in our different test configurations.


Tags:  Radeon, Sapphire, App, Hybrid, SAP, X8, AP, id

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