Sapphire Hybrid Radeon X800 XL
Unreal Tournament 2004
|Epic's "Unreal" games have been wildly popular ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003 rapidly became some of our favorites for both benchmarking and for killing a few hours when our schedules permitted it. Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a patched (v3323) full version of the game to benchmark these cards at resolutions of 1,024 x 768 and 1,600 x 1,200, without any anti-aliasing and with 4x AA and 8X aniso enabled together. In addition, we used a custom recorded demo of an on-line multi-player match for our benchmark runs.|
Unreal Tournament 2004 was essentially CPU limited until anti-aliasing and anisotropic filtering were enabled. The Sapphire Radeon X800 XL handled this game very well, again outpacing both of the NVIDIA powered cards in 3 out of four test configurations. At 1024x768, the X800 XL was trailed behind the 6800s by about 1 frame per second when AA and aniso were disable, but with it enabled the X800 pulled ahead of the GT and Ultra by about 5 FPS and 2 FPS, respectively. With UT 2004 configured to run at 1600x1200 the Sapphire Radeon X800 XL did even better, outpacing the 6800 GT by almost 7FPS with no AA or aniso and by 15FPS when anti-aliasing and aniso were enabled together. The Sapphire Hybrid Radeon X800 XL was also faster than the GeForce 6800 Ultra in both test configurations at the higher resolution.