Sapphire Hybrid Radeon X800 XL

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FarCry v1.3

Benchmarks & Comparisons With Far Cry
DX9 Effects Galore.

Far Cry
If you've been on top of the gaming scene, you probably know that Far Cry is one of the most visually impressive games to be released on the PC to date.  Although Doom 3 and Half Life 2 have both arrived, Far Cry still looks great in comparison, especially with the new v1.3 patch installed and some special effects turned on.  Far Cry came along and gave us a taste of what was to come in next-generation 3D gaming on the PC.  We benchmarked the graphics cards in this review with a custom-recorded demo run taken in the "Catacombs" area checkpoint at various resolutions without AA or Aniso Filtering enabled and then with 4X AA enabled along with 8X anisotropic filtering.  Geometry instancing and normal map compression were enabled for these tests, but HDR rending was disabled.  The default pixel shader code path was used.


Unlike the three previous DirectX tests we've discussed up to this point, the Sapphire Radeon X800 XL's performance in FarCry wasn't quite as dominant, although it was still quite good.  At 1024x768, the Sapphire Radeon X800 XL and GeForce 6800 GT were basically even, with the X800 XL enjoying a slight edge when no anti-aliasing or aniso was used.  At 1600x1200, however, the GeForce 6800 GT took the lead, besting the Sapphire Hybrid Radeon X800 XL by a little more than 3 FPS both with and without anti-aliasing and anisotropic filtering.

Tags:  Radeon, Sapphire, App, Hybrid, SAP, X8, AP, id

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