Sapphire Hybrid Radeon X800 XL

Benchmark Summary: Like ATI's reference Radeon X800 XL, Sapphire's Hybrid Radeon X800 XL performed very well throughout our entire suite of benchmarks.  It did best in DirectX games like Half Life 2 and Unreal Tournament 2004, but faltered a bit in the Doom 3 (OpenGL) tests.  In games like Halo, Splinter Cell, and FarCry the Sapphire Hybrid Radeon X800 XL battled it out with a GeForce 6800 GT, with one card winning a few tests only to fall behind in others.

Sapphire's Hybrid Radeon X800 XL is a hit.  This video card succeeds on many different levels.  Sapphire's bundle consists of a very good array of software and accessories, including two full version games (Prince of Persia: The Sands of Time and Splinter Cell: Pandora Tomorrow), a tweaking / overclocking utility, Cyberlink's PowerDVD software, and an assortment of output adapters and cables.  The Hybrid Radeon X800 XL's cooler is also nice; it's compact and quiet, yet effective.  This card also performed very well, and best of all it's actually in-stock and available at a variety of on-line retailers.  It's no secret that ATI has had some supply issues recently, so it is reassuring to review a new product and actually see it available for sale at the time of publication.  These supply issues seem to have had an effect on the selling price of Radeon X800 XLs, however, as they are currently selling for about 20% more than ATI's MSRP of $299.  The Sapphire Hybrid Radeon X800 XL for example, is selling for about $369 on-line.  $69 more than ATI's suggested price.  Regardless, even at $369 this card is about $60-$80 less expensive than a PCI Express GeForce 6800 GT at the moment.  And with a little luck, hopefully pricing will drift back down to ATi's MSRP once these cards are flowing a bit more freely in the channel.  Then, you'll be looking at serious gaming value for the money. We're giving it a solid 9 on the Heat Meter.

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Tags:  Radeon, Sapphire, App, Hybrid, SAP, X8, AP, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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