NVIDIA GeForce GTX 770 Review With Gigabyte & MSI

Metro 2033 Performance

Metro 2033
DirecX11 Gaming Performance


Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment; rather, you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled.

The GeForce GTX 770 cards finished well ahead of the GeForce GTX 680 and Radeon HD 7970 in the Metro 2033 benchmark, though we did hit a CPU limit with the SLI configurations at the lower resolution.



Single-GPU FCAT Results - Click to Enlarge

All of the cards exhibited some frame time inconsistency here, but that is typical of this game. The GeForce GTX 780 led the way once again with the consistently lowest frametimes, with all three of the GeForce GTX 770 cards not too far behind.
 


SLI / CrossFire FCAT Results - Click to Enlarge

All of the multi-GPU configurations behaved similarly in Metro 2033 as well, though the CrossFire setup had the more pronounced frame pacing problems.
 


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