NVIDIA GeForce GTX 670 Reviews, EVGA and Gigabyte
Metro 2033 Performance
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Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled. |
At this point, we're sure that we're starting to sound like a broken record, but the numbers are what they are. The GeForce GTX 670 cards fall in right behind the GeForce GTX 680 in the Metro 2033 benchmark and ties (reference card) or pulls ahead of (overclocked cards) the Radeon HD 7970.
The GeForce GTX 670 SLI configuration comes in just behind the GeForce GTX 680 SLI again here. Superior scaling at the higher resolution, however, allows the Radeon HD 7970 CrossFire setup to put up the best score in this game, once the resolution is increased to 2560x1600.