|Splinter Cell's version 1.2 patch includes three prerecorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom "Oil Rig" demo created by the folks at Beyond 3D to test performance with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo, and are used to simulate a night vision effect for a brief period. Take note that anti-aliasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.|
Our Splinter Cell performance results somewhat mirrored what we found when benchmarking with Halo. With Splinter Cell running at 1024x768, the GeForce 6800 GT completed the test slightly faster then the Radeon X800 XT powered cards, but the performance delta was rather small at less than 2 frames per second. With the resolution cranked up to 1600x1200 though, the Radeon X800 XT's jumped back into the lead by a margin of about 8.5%.