MSI RX800: Radeon X800 XT (PCI Express)

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1,024x768 and again at 1,600x1,200, without anti-aliasing and with 4X AA and 8X anisotropic filtering enabled concurrently.

 

NVIDIA is generally considered to have a better handle on OpenGL performance than ATi, and our custom Wolfenstein: Enemy Territory benchmark seems to corroborate this supposition.  The less expensive GeForce 6800 GT finished the test well ahead of the Radeon X800 XTs in both configurations when run at 1024x768. And the 6800 GT also outpaced the Radeons at 1600x1200 when anti-aliasing and anisotropic filtering were disabled. The Radeon X800 XTs were able to overtake the GeForce 6800 GT at 1600x1200 once AA and aniso were enabled though, and it was by a decent margin of about 10.1%.


Tags:  MSI, Radeon, PC, Pre, MS, PCI Express, XP, pci, express, XT, X8
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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