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Benchmarks / Comparisons With Wolfenstein: Enemy Territory |
Q3 Engine Based Freebie |
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Wolfenstein: ET
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We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1,024x768 and again at 1,600x1,200, without anti-aliasing and with 4X AA and 8X anisotropic filtering enabled concurrently. |
NVIDIA is generally considered to have a better handle on OpenGL performance than ATi, and our custom Wolfenstein: Enemy Territory benchmark seems to corroborate this supposition. The less expensive GeForce 6800 GT finished the test well ahead of the Radeon X800 XTs in both configurations when run at 1024x768. And the 6800 GT also outpaced the Radeons at 1600x1200 when anti-aliasing and anisotropic filtering were disabled. The Radeon X800 XTs were able to overtake the GeForce 6800 GT at 1600x1200 once AA and aniso were enabled though, and it was by a decent margin of about 10.1%.