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Head-to-Head Performance With Tomb Raider: AOD |
The Anti-Greatest! |
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Tomb Raider: AOD
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Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it does employ some fairly interesting pixel shader 2.0 quality effects such as depth of field blur. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and vastness. We ran our custom demo at a resolution of 1,024 x 768 and then again at 1,600 x 1,200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing enabled in the PS 2.0 tests). |
No one is really playing this game anymore, but if they were, the MSI RX800 would likely be the video card of choice. :) The Radeon X800 XT powered cards finished well ahead of the GeForce 6800 GT in every test configuration except one in our custom Tomb Raider benchmark. At 1024x768, using the PS 2.0 code path without any anti-aliasing the GT nudged passed the XTs by a couple of frames per second, but that was the only result that went NVIDIA's way. In every other configuration at both resolutions the X800 XTs were measurably faster, occasionally outpacing the 6800 GT by margins hovering around 20%.