|
Benchmarks With Halo |
Halo - All Patched & Ready To Go! |
|
Halo
|
For many gamers, the release of Halo marked the end of a long wait because it was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in its README file. The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the v1.05 patch and ran this benchmark twice, once at 1,024 x 768 and then again at 1,600 x 1,200. Anti-aliasing doesn't work properly with Halo, so all of the tests below were run with anti-aliasing disabled. |
The Radeon X700 XT isn't meant to compete with high-end video cards like the GeForce 6800 GT or Radeon X800 XT. The X800 XT and 6800 GT have double the number of pixel pipelines (16 vs. 8) and use much faster memory, which equates to more bandwidth. As such, the MSI Radeon RX800, Sapphire X800 XT and GeForce 6800 GT performed much better than the X700 XT in the Halo benchmark. The X800 XTs and 6800 GT were much more competitive with each other though. At 1024x768 the 16-pipeline cards performed at near identical levels. At 1600x1200, however, the X800 XT powered cards were able to muster a small (roughly 2 FPS) lead.