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Head-to-Head Performance With Unreal Tournament 2004 |
Epic's Next Smash Hit! |
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Unreal Tournament 2K4
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Epic's "Unreal" games have been wildly popular ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003 rapidly became some of our favorites for both benchmarking and for killing a few hours when our schedules permitted it. Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a patched (v3323) full version of the game to benchmark these cards at resolutions of 1,024 x 768 and 1,600 x 1,200, without any anti-aliasing and with 4x AA and 8X aniso enabled together. In addition, we used a custom recorded demo of an on-line multiplayer match for our benchmark runs. |
Unreal Tournament 2004 was essentially CPU bound at 1024x768 when using a 16-pipe card like the MSI RX800 or the GeForce 6800 GT. Even with anti-aliasing and anisotropic filtering enabled the high-end cards performed similarly. With the resolution turned up to 1600x1200 we get a clearer picture as to which card is the higher performer in Unreal Tournament 2004. At the higher resolution, the Radeon X800 XTs, and in particular the MSI RX800, outperformed the GeForce 6800 GT by as much as 15% whether or not anti-aliasing and anisotropic filtering were used.