|
DroneZ Benchmarks |
OpenGL.... |
|
When is comes to a colorful
OpenGL benchmark utility, I
think DroneZ comes out on top. Not only is it
beautiful, it also does its job of stressing a video cards
OpenGL capabilities quite well. Let's take a look
and see how the Gladiac 920 faired at both default and overclocked
settings...
Once again, the Gladiac has put
on a good show. We just broke the 60 FPS minimum at
1600 x 1200 x 32, a few months ago that would've been
impossible. Once we kicked the MHz. up a few notches,
we saw an increase of 23% at the same resolution.
There is no doubt that the Gladiac 920 will be able to play
the most graphically intense games at high
resolutions.
Next up is GL
Excess/XSMark and Quake 3...
|
OpenGL with GL Excess/XS Mark |
Pushin' It... |
|
GL Excess is a new comer to the
Hot Hardware Labs and consists of up to twelve separate
tests. These tests stress all aspects of a systems
ability to render OpenGL graphics. Its main functions
focus on four key components of a systems abilities, Fill
Rate, Polygon Count, VRAM, CPU/FPU. The beauty of this
benchmark is the results are automatically entered into an
HTML document for easy reading. Click on the image to
see the full results...
There is no arguing that it is a
lot to read, but this benchmark gives a good idea of how
this card and system will perform in OpenGL gaming.
Next we'll turn up the fragging with the veteran Quake 3...
|
Quake
3 Arena |
Fragging it up... |
|
When it comes to OpenGL stress
testing, there is no utility more popular than the Quake 3
Timedemo. I think when the day comes that this
benchmark utility gets retired, there will need to be some
kind of ceremony performed in honor of its ability to
outlast the best of them! Now let's get fragging...
The Elsa Gladiac handled Quake 3
with ease. Judging by these results, there would be no
problem playing it at 1600 x1200 HQ. The Gladiac
pumped out almost 95 FPS at this resolution and we haven't
overclocked it yet! Now we'll see what happens when we
do...
More
Quake 3 and The Rating...
|