|Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over began chomping at the bit. Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this gem. In this first round of tests, we benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout. These tests were run at resolutions of 1,024 x 768 and 1,400 x 1,050 without any AA or aniso and with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently.|
Even with all its graphical splendor, Half-Life 2 doesn't terribly torture today's mid-to-high end GPUs. The Mobility Radeon X700 handled this area of the game very well, maintaining playable frame rates throughout all of the test configurations. This demo doesn't use any terribly advanced shaders or lighting effects though, so lets see what happens when we benchmark the Mobility Radeon X700 in a more graphically intensive area of the game...