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Aquamark 3

Performance Comparisons with Aquamark 3
DX8 & DX9 Shaders

Aquamark 3
Aquamark 3 comes to us by way of game developer Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8-class shaders.  This led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Because the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9-class shaders, but DirectX 8 and DirectX 7, as well. We ran this benchmark at resolutions of 1,024 x 768 and 1,280 x 1,024 with no anti-aliasing and with 4x AA and 8X aniso enabled concurrently.

The Mobility Radeon X700 performed well in most of the Aquamark 3 tests.  At 1024x768, the MR X700 hit 47.11 frames per second in the default test and dropped down to 32.49 FPS with 4X anti-aliasing the 8X anisotropic filtering enabled.  The MR X700 also did well with the resolution turned up to 1280x1024, but once AA and aniso were enabled at this higher resolution, things started to slow down quite a bit.  At 1280x1024 with 4X AA / 8X aniso enabled, the MR X700's frame rate dipped to 23.69 FPS, half of the frame rate of the default 1024x768 test.


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