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Performance Comparisons with Final Fantasy XI Benchmark 2 v1.01 |
A Classic Console Franchise On The PC |
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Final Fantasy XI
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The Final Fantasy franchise is well known to console gamers, but Squaresoft has since made the jump to the PC with a MMORPG version of this classic. The Final Fantasy XI benchmark runs through multiple scenes from the game and displays a final score every time a full cycle of the demo is completed. Although the demo is meant to check an entire system's readiness to play the game, the number of frames rendered scales when different video cards are used. Lower scores indicate some frames were dropped to complete the demo in the allotted time. The score below was taken with the demo set to its "High Resolution" option (1,024 x 768) with tantalizing and anisotropic filtering disabled. |
With a score of 4863, the Mobility Radeon X700 is more than capable of playing Final Fantasy XI at smooth frame rates. To give you some idea where the MR X700 stands, a 3GHz Pentium 4 equipped with a 256MB X700 Pro scored just over 5000 in this test. A Radeon X600 XT in the same test machine scored 4315.
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Performance Comparisons with 3DMark05 |
Futuremark's Latest |
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3DMark05
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3DMark05 is the latest installment in a long line of synthetic 3D graphics benchmarks, dating back to late 1998. 3DMark99 came out in October of 1998 and was followed by the very popular DirectX 7 benchmark, 3DMark2000, roughly two years later. The DirectX 8.1-compliant 3DMark2001 was released shortly thereafter, and it too was a very popular tool used by many hardcore gamers. 3DMark03, however, wasn't quite as well received thanks in no small part to the disapproval of graphics giant NVIDIA. With 3DMark05, though, Futuremark hopes to win back some of its audience with a very advanced DirectX 9 benchmarking tool. We ran 3DMark05's default test (1,024 x 768) in a couple of different configurations on the Mobility Radeon X700 we tested and have the overall results for you posted below... |
In 3DMark05's default test, the Mobility Radeon X700 scored a very respectable 2275 3DMarks. Switching on 4X anti-aliasing reduced the overall score by 537 points (23%), but for the most part the benchmark still remained somewhat smooth and fluid. When we enabled 8X anisotropic filtering, the score expectedly dropped a bit to 1586, which is a further drop in performance of 8.7%.