AMD's 690G/V Series Chipset Preview And Performance Testing

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Gaming Performance with Half Life 2: LC and F.E.A.R.


Performance Comparisons with Half Life 2: Lost Coast

Half-Life 2:
Lost Coast
Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November '04 to get our hands on this classic. In this test we benchmarked the add-on 'Lost Coast' at 1024x768 with No AA and No Anisotropic Filtering enabled, using the built-in video stress test.

Like with 3DMark05, the Radeon X1250 had no trouble topping the GeForce 6150.  In this case, the lead was close to 12FPS overall.  The GeForce 6100 did manage to narrow the gap, but still trailed the X1250 by just shy of 3 FPS. 

Performance Comparisons with F.E.A.R v1.08
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One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at a resolution of 1024x768 with No AA or Anisotropic filtering enabled.


Once again, the X1250 held the lead over the GeForce 6150, while the GeForce 6100 narrowed the margins.  Regardless, neither system was capable of running F.E.A.R. at playable frame rates at 1024x768, even at medium quality settings.  With the discreet card installed, however, performance shot way up and all platforms performed within 3 frames per second of each other.

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