Gaming Performance with 3DMark06 v1.1.0
|3DMark06 is the latest addition to the 3DMark franchise. This version differs from 3Dmark05 in a number of ways, and now includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.|
When comparing the GeForce 6100, 6150 and the Radeon x1250, the x1250 returned a better overall score at 288. As we established earlier, the 6150 isn't necessarily a fair fight as it is optimized for multimedia applications more so than for 3D. When we factor in the GeForce 6100, which is geared more toward 3D applications, the 690G with Radeon X1250 had its lead narrowed, but still maintained a 56 point edge. None of the IGPs performed very well in this benchmark, however. The fact that they can run 3DMark06 at all is noteworthy though.
With a discreet graphics card installed, all three of the test systems performed within a fraction of each other.