Items tagged with Crytek

Never let it be said that Crytek and its Crysis franchise are not self aware. Proving otherwise, the developers of Crysis Remastered have added a high fidelity setting dubbed "Can It Run Crysis?" to the upcoming PC version of the remake, which promises to tax your system "with unlimited settings." Shown above is a screenie taken with the new setting. Crytek is playing off the long running joke of asking, 'Yeah, but can it run Crysis?', whenever there is a new hardware announcement. The original Crysis was notoriously punishing on PCs of its era. This time around, the minimum and recommended settings for Crysis Remastered suggest it will be considerably easier to run on modern hardware. Here is... Read more...
It looks like Crytek is attempting to kill one of the longest running jokes on PC, that being whether or not something can run Crysis. While a bit stale at this point, Crysis Remastered had the potential to revive the gag. But if the newly published minimum and recommended system requirements are anything to go by, the answer is yes, your PC probably can run Crysis Remastered. It has been more than a decade since Crysis came out, and more than seven years since the latest installment, Crysis 3. Crysis Remastered is exactly as the name implies—a remastered version of the original game with updated graphics and optimizations for modern hardware. And if you own a GeForce GTX 1050 Ti or Radeon... Read more...
One of the most beloved, and PC crushing game franchises ever produced was Crytek's Crysis franchise. Those games are ancient by gamer standards, but the graphics are still quite good even today. Crysis Remastered has been anticipated by fans of the original franchise since word of the game first surfaced. Remastered has already launched on the Nintendo Switch, and the developers announced the game is coming to PC, Xbox One, and PlayStation 4 next month. The game will launch on those platforms on September 18, and it will come as a digital release via the Epic Games Store, the PlayStation Store, and the Microsoft Store. In the US, it will sell for $29.99, while in Europe, it will sell for €29.99.... Read more...
At this point, it seems one of two possibilities are most likely—either Crytek is getting ready to announce a remastered version of Crysis, complete with support for real-time ray tracing, or the developer is trolling us. The latter does not make much sense, so we are much more inclined to believe the former, based on the latest leak. Before we get to that, let's recap Crytek's cryptic Twitter post earlier this week. Crytek's official "@Crysis" Twitter account had been silent dating all the way back to December 2016, then this past Monday, it came out of hibernation and posted in all caps, "RECEIVING DATA." This led to a flurry of speculation, especially in light of the Crysis.com domain... Read more...
No, your PC's water cooling loop did not spring a leak (we hope not, anyway), it is just sweating in the face of a rumored Crysis remake potentially being in the works. While nothing is certain (yet), the official Twitter account for Crysis posted a cryptic tweet hinting that something is afoot. Could it be a remaster with real-time ray tracing, perhaps? The tweet simply states in all caps, "RECEIVING DATA," with no other information, pictures, links, or videos attached. It is the first tweet to come from the official account since December 13, 2016, so it has been dormant for nearly three and a half years. At this point, it seems like only something big would awaken the account from its slumber.... Read more...
Many would not argue that the holy grail of graphics rendering is real-time ray tracing, and there are industry-wide efforts to make that a reality. Real-time ray tracing is computationally demanding, though, which is why today's solutions only ray trace parts of a scene, and not the entire thing. This also requires specialized hardware, or so it was always assumed. Interestingly, though, Crytek has released a demo showcasing a method of ray tracing being done on a Radeon RX Vega 56. This is notable because AMD's Vega GPU architecture does not contain any special hardware to handle the demands of real-time ray tracing, unlike NVIDIA's Turing GPU architecture, which optionally includes dedicated... Read more...
The developers behind Star Citizen, the much hyped and still unreleased space trading and combat video game, are facing a lawsuit filed by Crytek over the use of its CryEngine game engine. Cloud Imperium Games (CIG) and Roberts Space Industries (RIS), both of which were co-founded by Chris Roberts, creator of the Wing Commander series, are each listed as defendants in the lawsuit. Crytek's claim is that it licensed its game engine to CIG at a below market rate in return for prominently displaying its trademark in Star Citizen and related marketing materials. Since then, CIG and RSI announced a switch from CryEngine 3 to Amazon's Lumberyard software. However, that's not Crytek's beef, or at least... Read more...
It seems as though Crytek is having a cash flow problem again. The company announced on its website that it is making a "series of changes to its future business plans" as it looks to refocus its efforts on developing games and game development technology. As such, it is planning to shutter five of its seven studios, leaving its Frankfurt and Kiev locations as the pillars that will prop the company up going forward. Crytek will continue to focus on and develop CryEngine, its popular game engine that has both been used to create titles in-house (Far Cry, Crysis, Ryse: Son of Rome and so forth) and licensed to third-parties (Sniper: Ghost Warrior 2 and 3, Evolve, Squadron 42, and others). That... Read more...
Today, AMD is holding its “Capsaicin” webcast in which it is talking about all of its latest initiatives in the graphics realm, including virtual reality (VR) and a powerful graphics card that we’ve been talking about for months. On the topic of VR, we all know that it has a huge potential to make waves in the gaming space. High-end VR headsets like the HTC Vive and Oculus Rift, both of which are due out shortly, will change the way we interact with media content and the way we play current and future games. But what about the potential for VR outside the gaming space? One potential is in the education sector, so AMD has partnered up with powerhouse developer Crytek.... Read more...
We use a bevy of benchmarks here at HotHardware to measure everything from computational power to SSD speeds to the graphical prowess of $1000 video cards. I employ 3DMark's Fire Strike software on a near-daily basis for my GPU testing and find that, while it can't perfectly mirror in-game performance, it's a pretty accurate representation of a graphics card's -- and by extension your PC's -- gaming chops. But as we collectively rush toward the proliferation of Virtual Reality hardware and games in 2016 and beyond, we lack a standard for testing how well our systems can handle VR. Enter Crytek and Basemark. But Can It Run VR?"Can It Run Crysis?" has become an iconic question for PC gaming... Read more...
Crytek is bringing Ryse: Son of Rome to the PC platform. Crytek’s third-person action game, where players take on the role of Roman general Marius Titus, hasn't achieved the success it has hoped for as a launch title for Microsoft’s Xbox One and has garnered a Metacritic score of 60. The news comes during a tumultuous time for Crytek as the company recently sold off its rights to Homefront: The Revolution amidst allegations that it was unable to pay employees. However, the recent bout of bad news has not curtailed the company’s aspirations for the PC version. It believes that the title will become a benchmark game for the platform according to Crytek director of business development... Read more...
We've detailed Crytek's problems in several previous posts, and it's now clear that it wasn't just the company's UK studios that were affected. Crytek announced today that it has officially moved development of its F2P shooter "Hunt: Horrors of the Guilded Age" to Germany -- ignoring the fact that the majority of the US team had apparently already quit the company. The problem? Just as in the UK, the US employees weren't getting paid. In a separate announcement, Crytek also declared that development of the Homefront series had passed entirely to developer Deep Silver. The company has stated, "On completion of the proposed acquisition, the Homefront team from Crytek's Nottingham studio would... Read more...
Last week, we reported on the problems dogging Crytek, with UK staff allegedly going unpaid and increasing concerns over the company's ability to continue as a going concern. Those concerns have only amplified in the past week -- it's now reprorted that the majority of Crytek UK staff have turned in formal letters of grievance and left for home. Obviously reports like this need to be taken with a grain of salt, but Kotaku states that it's now heard from "close to 20" sources with positions at the company. In an age where employment can be quickly verified, a game studio isn't going to have 20 spoof accounts or two dozen disgruntled ex-janitors masquerading as programmers. The reason for the walk-offs... Read more...
Crytek -- developers of the CryEngine and the hit Crysis series -- is, by all accounts, in significant trouble. Reports of problems are mounting at multiple publications as employees speak out about missed paychecks, layoffs, and multiple staff departing in the wake of non-payment. Eurogamer is reporting that Crytek UK has laid off or lost 30 staff working on Homefront: The Revolution since development started in 2011, including the Managing Director, Karl Hilton. Crytek, of course, is strenuously denying any and all reports that the company might be near bankruptcy, but comments coming from ex-employees (a rapidly growing group) paint a different picture. Multiple individuals have spoken to... Read more...
One of the ongoing questions around AMD's Mantle API is how much support it would garner in actual shipping titles. True, EA had committed to adding support to the Frostbite engine, but that's the kind of announcement that can be quietly swept under the rug or might be integrated into the engine but with a minimal number of titles actually using it. So far this year, only Thief and BF4 have shipped with Mantle support -- the former is a minimally regarded game, while the latter has been dogged by play issues that have nothing to do with AMD's API but have distracted from its quality. Three other games (Sniper Elite 3, Star Citizen, and Civilization: Beyond Earth) will include support for Mantle... Read more...
Nvidia may have just announced GameWorks support will be baked into Unreal Engine 4, but the Red Team is firing back with its own announcement today: Upcoming versions of Cryengine will support AMD's Mantle API. Just to be clear, this announcement refers to an upcoming engine that hasn't been used for a shipping title yet -- Cryengine 3, the engine that powered Crysis 3, has been retired in favor of a new-from-the-ground-up approach. The new CryEngine will support the Xbox One, PS4, Wii U, and PC spaces and we're honestly a bit surprised to see Crytek jumping onboard with AMD. I spoke to Crytek representatives when I attended APU13, and while they were very interested to see what Sunnyvale had... Read more...
Linux users have long championed their platform of choice as a viable option for gaming, and with solutions like WINE having been around for quite some time, playing games on a Linux box is certainly nothing new. However, there's been a recent push to promote the open source platform as a gaming powerhouse, especially by Valve with its Steam OS and Steam Machines initiative. On top of that, now we've learned that Crytek will offer native Linux support for its CryEngine game engine. "During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CryEngine," Crytek announced in a blog post. "The CryEngine all-in-one... Read more...
So long, THQ, and thanks for the pie. The North American game developer and publisher responsible for Saints Row, the Red Faction Series, Company of Heroes, and other titles auctioned off its assets to competitors for around $72 million. "We were hoping that the entire company would remain intact, but we expect to hear good news from each of the separate entities that will be operating as part of new organizations," THQ boss Brian Farrell and President Jason Rubin penned in a letter to employees. "For those THQ employees who are part of entities that are not included in the sale, we are confident that the talent you have displayed as part of THQ will be recognized as you take the next steps in... Read more...
We’ve been tracking Crysis 3 for a while, from the trailer a few months ago to the alpha multiplayer preview. The game is available for preorder ($59.99 for PC and console versions, $79.99 for the “Digital Deluxe” edition), and it will launch in February. Crytek has now listed the minimum system requirements for Crysis 3 on the game’s pre-launch page, and they’re as follows: • Windows Vista, Windows 7 or Windows 8 • DirectX 11 graphics card with 1Gb Video RAM • Dual core CPU • 2GB Memory (3GB on Vista) • Example 1 (Nvidia/Intel): Nvidia GTS 450         Intel Core2 Duo 2.4 Ghz (E6600) • Example 2 (AMD):    ... Read more...
Normally we don't cover games that are still in alpha. While beta coverage is typically a good example of how final gameplay is shaping up, alpha is a time when major design elements are still in flux. We're making an exception for Crysis 3's recent multiplayer test, however, to highlight just how gorgeous the game already is... Crysis 3 Multiplayer Preview Shines, Even In Alpha... Read more...
Normally we don't cover games that are still in alpha. While beta coverage is typically a good example of how final gameplay is shaping up, alpha is a time when major design elements are still in flux. We're making an exception for Crysis 3's recent multiplayer test, however, to highlight just how gorgeous the game already is. Hi there! Last week, Crytek held a closed alpha test for Crysis 3. Players were limited to DX11 video cards and just one map, Crash Site, though 16-player support was implemented. Crytek sternly advised everyone that all of the maps and scenery were placeholders and not indicative of the final shipping product.   The ruined buildings and collapsed multi-story structures... Read more...
When Epic Games demoed the Unreal 4 engine earlier next year, Crytek barely batted an eyelash. The company's new trailer for the upcoming Crysis 3 is evidence of why. The game environments are stunning, and the company swears the footage its showing is drawn from real-world gameplay. The game engine is flexible; it looks as though the PC version will stand out quite a bit from the Xbox and PS3 flavors. When Crytek released the original Crysis, it inadvertently shot itself in the foot. So much attention had been focused on the game's lavish visuals and detail levels (and the horsepower required to run the game at the highest image quality) that sales were slow initially as players without top-end... Read more...
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