Crytek Shutters Five Studios Following Reports Of Troubling Payroll Issues
Crytek will continue to focus on and develop CryEngine, its popular game engine that has both been used to create titles in-house (Far Cry, Crysis, Ryse: Son of Rome and so forth) and licensed to third-parties (Sniper: Ghost Warrior 2 and 3, Evolve, Squadron 42, and others). That means developers big and small can expected regular engine updates.
"Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member–past and present–for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way," Crytek co-founder and managing director Avni Yerli said in a statement.
— Innes MᶜKendrick (@innesmck) December 10, 2016
Crytek's struggles are not new. Back in 2014, the company sold off assets and studios to stay afloat. There were complaints of delayed payment to workers back then as well, which the CEO acknowledged as a means of keeping the company out of bankruptcy.