Toshiba Qosmio X305-Q725 Gaming Notebook

Because of changes in test configurations from article to article, we didn’t have any good benchmark numbers to compare to the Qosmio X305-Q725’s performance.  Instead, we pitted the laptop against itself and ran all three games at three different resolutions to see how each would perform.

Crysis v1.21
DirectX 10 Gaming Performance


Crysis

Crytek's game engine visuals in Crysis are some of the most impressive real-time 3D renderings we've seen to date on a computer screen. The engine employs some of the latest techniques in 3D rendering like Parallax Occlusion Mapping, Subsurface Scattering, Motion Blur, and Depth-of-Field effects, as well as an impressive use of Shader technology. The single player, FPS Crysis is a smash-hit, and rightfully so. Because this game is so demanding, even respectable machines don’t always achieve very high scores.

 

As we mentioned, Crysis is a very taxing benchmark. At the Qosmio X305-Q725’s native resolution of 1680 x 1050, the notebook hit only 17.25fps. By scaling back to 1024 x 768, the score becomes almost playable, though the laptop doesn’t quite reach the mark.

Left 4 Dead
DirectX Gaming Performance


Left 4 Dead

Left 4 Dead is a co-operative, survival horror, first-person shooter that was developed by Turtle Rock Studios, which was purchased by Valve mid-way through development. Like Half Life 2, the game uses the Source engine; however, the visuals in Left 4 Dead are far superior to anything seen in Half Life to date. The game pits four Survivors of an apocalyptic pandemic against hordes of aggressive zombies.

We didn’t experience a huge variance in frames per second in this game when running at different resolutions. Part of the reason for this is that gaming is also bound by the CPU. If we were to compare the Qosmio X305-Q725 against other systems that have different CPUs, we’d see more variation in scores here.

Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is based on id's radically enhanced Doom 3 engine. ET: Quake Wars introduces Megatexture technology, which makes use of extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of Megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  When you combine Megatexture technology with HDR-like bloom lighting and leading edge shadowing effects, you get a game that looks great, plays well, and works high-end graphics cards vigorously.

Given that Enemy Territory: Quake Wars is meant to tax a system, it’s no surprise that many high-end desktops will easily out score a desktop replacement notebook. Even so, the Qosmio X305-Q725 managed to hit 71.2fps in the notebook’s native resolution.
 


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