PUBG From Early Access Success Story To Official Release: Review
PUBG, is finally here in full release form. With its time in the Steam Early Access easy-bake oven complete, the inspiring battle royal FPS game is now ready for mass retail consumption with an impressive new map, new weapons, vehicles and lots more. Back in September we had a blast running, gunning and dying quite a bit, to show you how the game had integrated NVIDIA’s Shadowplay Highlight’s custom replay features. Now we're giving this masterpiece of mayhem the formal treatment with its own gameplay and performance review.
PlayerUnknown's Battlegrounds is the leading battle-royale style shooter in the growing genre. Recently, the game peaked over 3 million concurrent users on Steam alone (PC). It was developed by Korean-based developer Bluehole. The Creative Director on the project is Brendan Greene (aka PlayerUnknown). Many gamers may remember, Brendan also fathered the DayZ: Battle Royale mod and the H1Z1: King of the Hill offshoot of H1Z1 from Sony Online Entertainment. The game is built on Unreal Engine 4 and is cited as the inspiration for the battle royale modes in both Epic’s own Fortnite and Hi-Rez Studios’ Paladins FPS.
Our PUBG Gaming Test RigOur PUBG test PC is an Intel X99 desktop build. We're working with an Intel Core i7-5960X CPU installed to an ASUS X99-Deluxe motherboard and equipped with a 16GB kit of Corsair Dominator Platinum 3000MHz DDR4 memory. An up-to-date version of Windows 10 is installed on a 512GB Samsung 850 EVO SSD and our game files are installed on a 240GB Corsair MP500 NVME M.2 SSD.
Next we will get reacquainted with the gameplay before we talk new features and functions. Then its on to the benchmarks followed by some closing opinions and our wrap up...