Wolfenstein Enemy Territory Benchmarks
ids Quake engines have always been memory- and system-bandwidth sensitive, so we stepped into Wolfenstein Enemy Territory for some frag-worthy frames-per-second testing in a low-res drag race.
Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein that was released a few years back. It uses a heavily modified version of the Quake III engine, which makes it a very easy-to-use benchmarking tool. We ran the test using the "Fastest" setting at a low resolution of 640 X 480, using 16-bit color and textures. Running this test with a high-end graphics card at these minimal settings isolates processor and memory performance, without being limited by the graphics subsystem.
No question about it, the Athlon 64's got game, and in a big way, over the P4. Even the significantly less expensive 3800+ manages to best the 3.46GHz P4EE by a couple of FPS. However, we do see a more significant advantage of about 3% or so for the 1066MHz FSB P4 EE. We were expecting more, frankly, so here's hoping that might pick up a bit more in UT2004 and Doom 3 testing.